/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_ACTION_PASSWORDPUZZLE_H #define NANCY_ACTION_PASSWORDPUZZLE_H #include "engines/nancy/action/actionrecord.h" namespace Nancy { namespace Action { class PasswordPuzzle : public RenderActionRecord { public: enum SolveState { kNotSolved, kFailed, kSolved }; PasswordPuzzle() : RenderActionRecord(7) {} virtual ~PasswordPuzzle(); void init() override; void readData(Common::SeekableReadStream &stream) override; void execute() override; void onPause(bool paused) override; void handleInput(NancyInput &input) override; uint16 _fontID = 0; uint16 _cursorBlinkTime = 500; Common::Rect _nameBounds; Common::Rect _passwordBounds; // _screenPosition 0x24 Common::Array _names; Common::Array _passwords; SceneChangeWithFlag _solveExitScene; SoundDescription _solveSound; SceneChangeWithFlag _failExitScene; SoundDescription _failSound; SceneChangeWithFlag _exitScene; Common::Rect _exitHotspot; Common::String _playerNameInput; Common::String _playerPasswordInput; Time _nextBlinkTime; bool _passwordFieldIsActive = false; bool _playerHasHitReturn = false; SolveState _solveState = kNotSolved; uint _maxStringLength = 0; protected: Common::String getRecordTypeName() const override { return "PasswordPuzzle"; } bool isViewportRelative() const override { return true; } void drawText(); }; } // End of namespace Action } // End of namespace Nancy #endif // NANCY_ACTION_PASSWORDPUZZLE_H