/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_ACTION_OVERRIDELOCKPUZZLE_H #define NANCY_ACTION_OVERRIDELOCKPUZZLE_H #include "engines/nancy/action/actionrecord.h" namespace Nancy { namespace Action { class OverrideLockPuzzle : public RenderActionRecord { public: static const byte kButtonsStayDown = 1; static const byte kButtonsPopUp = 2; static const byte kLightsCircular = 3; static const byte kLightsRandom = 4; OverrideLockPuzzle() : RenderActionRecord(7) {} virtual ~OverrideLockPuzzle() {} void init() override; void readData(Common::SeekableReadStream &stream) override; void execute() override; void handleInput(NancyInput &input) override; protected: Common::String getRecordTypeName() const override { return "OverrideLockPuzzle"; } bool isViewportRelative() const override { return true; } void drawButton(uint buttonID, bool clear); void drawLights(); enum SolveState { kNotSolved, kSolved }; Common::Path _imageName; byte _popButtons = kButtonsStayDown; byte _randomizeLights = kLightsCircular; Common::Array _buttonSrcs; Common::Array _buttonDests; Common::Array _hotspots; Common::Array _lightSrcs; Common::Array _lightDests; SoundDescription _buttonSound; SoundDescription _wrongSound; Time _buttonPopTime; SceneChangeWithFlag _solveExitScene; SoundDescription _solveSound; SceneChangeWithFlag _exitScene; Common::Rect _exitHotspot; Graphics::ManagedSurface _image; Common::Array _buttonOrder; Common::Array _lightsOrder; Common::Array _playerOrder; Time _timeToPop; SolveState _solveState = kNotSolved; int8 _lastPushedButton = -1; }; } // End of namespace Action } // End of namespace Nancy #endif // NANCY_ACTION_OVERRIDELOCKPUZZLE_H