/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/nancy/nancy.h" #include "engines/nancy/graphics.h" #include "engines/nancy/resource.h" #include "engines/nancy/sound.h" #include "engines/nancy/input.h" #include "engines/nancy/util.h" #include "engines/nancy/state/scene.h" #include "engines/nancy/action/puzzle/onebuildpuzzle.h" namespace Nancy { namespace Action { void OneBuildPuzzle::init() { // TODO } void OneBuildPuzzle::execute() { if (_state == kBegin) { init(); registerGraphics(); _state = kRun; } // TODO const uint16 sceneId = NancySceneState.getSceneInfo().sceneID; SceneChangeDescription scene; if (sceneId == 6519) { // Stub - move to the winning screen warning("STUB - Nancy 9 Pipe joining puzzle under sink"); NancySceneState.setEventFlag(425, g_nancy->_true); // EV_Solved_Pipes scene.sceneID = 6520; NancySceneState.resetStateToInit(); NancySceneState.changeScene(scene); } else if (sceneId == 2916) { // Stub - move to the winning screen warning("STUB - Nancy 9 Carborosaurus Puzzle"); NancySceneState.setEventFlag(424, g_nancy->_true); // EV_Solved_Permit_Task scene.sceneID = 2915; NancySceneState.resetStateToInit(); NancySceneState.changeScene(scene); } else { warning("STUB - Nancy 9 One Build Puzzle"); } } void OneBuildPuzzle::readData(Common::SeekableReadStream &stream) { // TODO stream.skip(stream.size() - stream.pos()); } void OneBuildPuzzle::handleInput(NancyInput &input) { // TODO } } // End of namespace Action } // End of namespace Nancy