/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef NANCY_ACTION_CUBEPUZZLE_H
#define NANCY_ACTION_CUBEPUZZLE_H
#include "engines/nancy/action/actionrecord.h"
#include "engines/nancy/misc/mousefollow.h"
namespace Nancy {
namespace Action {
// Similar idea to AssemblyPuzzle; the player is provided with broken pieces of
// a cube, and has to assemble it back together. However, the data is completely
// different to AssemblyPuzzle's, so we need separate implementations.
class CubePuzzle : public RenderActionRecord {
public:
CubePuzzle() : RenderActionRecord(7) {}
virtual ~CubePuzzle() {}
void init() override;
void registerGraphics() override;
void readData(Common::SeekableReadStream &stream) override;
void execute() override;
void handleInput(NancyInput &input) override;
protected:
Common::String getRecordTypeName() const override { return "CubePuzzle"; }
bool isViewportRelative() const override { return true; }
void rotateBase(int dir);
Common::Path _imageName;
Common::Rect _cwCursorDest;
Common::Rect _ccwCursorDest;
Common::Rect _placedDest;
Common::Array _pieceSrcs; // Used only when not placed
Common::Array _pieceDests; // Used only when not placed
// 4 arrays with 9 rects each; every rect corresponds to a specific permutation of placed pieces:
// - bottom piece only (start state)
// - bottom & top piece
// - front piece placed
// - left piece placed
// - back piece placed
// - right piece placed
// - left + back piece placed
// - right + back piece placed
// - left + right piece placed
Common::Array> _placedSrcs;
uint16 _startRotation = 0;
SoundDescription _rotateSound;
SoundDescription _pickUpSound;
SoundDescription _placeDownSound;
// Multiple solve scenes, one for each cube orientation
Common::Array _solveSceneIDs;
SceneChangeWithFlag _solveScene;
SoundDescription _solveSound;
SceneChangeWithFlag _exitScene;
Common::Rect _exitHotspot;
Graphics::ManagedSurface _image;
Misc::MouseFollowObject _curPiece;
Common::Array _placedPieces;
int _pickedUpPiece = -1;
int _curRotation = 0;
bool _completed = false;
};
} // End of namespace Action
} // End of namespace Nancy
#endif // NANCY_ACTION_CUBEPUZZLE_H