/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_ACTION_CUBEPUZZLE_H #define NANCY_ACTION_CUBEPUZZLE_H #include "engines/nancy/action/actionrecord.h" #include "engines/nancy/misc/mousefollow.h" namespace Nancy { namespace Action { // Similar idea to AssemblyPuzzle; the player is provided with broken pieces of // a cube, and has to assemble it back together. However, the data is completely // different to AssemblyPuzzle's, so we need separate implementations. class CubePuzzle : public RenderActionRecord { public: CubePuzzle() : RenderActionRecord(7) {} virtual ~CubePuzzle() {} void init() override; void registerGraphics() override; void readData(Common::SeekableReadStream &stream) override; void execute() override; void handleInput(NancyInput &input) override; protected: Common::String getRecordTypeName() const override { return "CubePuzzle"; } bool isViewportRelative() const override { return true; } void rotateBase(int dir); Common::Path _imageName; Common::Rect _cwCursorDest; Common::Rect _ccwCursorDest; Common::Rect _placedDest; Common::Array _pieceSrcs; // Used only when not placed Common::Array _pieceDests; // Used only when not placed // 4 arrays with 9 rects each; every rect corresponds to a specific permutation of placed pieces: // - bottom piece only (start state) // - bottom & top piece // - front piece placed // - left piece placed // - back piece placed // - right piece placed // - left + back piece placed // - right + back piece placed // - left + right piece placed Common::Array> _placedSrcs; uint16 _startRotation = 0; SoundDescription _rotateSound; SoundDescription _pickUpSound; SoundDescription _placeDownSound; // Multiple solve scenes, one for each cube orientation Common::Array _solveSceneIDs; SceneChangeWithFlag _solveScene; SoundDescription _solveSound; SceneChangeWithFlag _exitScene; Common::Rect _exitHotspot; Graphics::ManagedSurface _image; Misc::MouseFollowObject _curPiece; Common::Array _placedPieces; int _pickedUpPiece = -1; int _curRotation = 0; bool _completed = false; }; } // End of namespace Action } // End of namespace Nancy #endif // NANCY_ACTION_CUBEPUZZLE_H