/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/nancy/nancy.h" #include "engines/nancy/graphics.h" #include "engines/nancy/resource.h" #include "engines/nancy/sound.h" #include "engines/nancy/input.h" #include "engines/nancy/util.h" #include "engines/nancy/state/scene.h" #include "engines/nancy/action/puzzle/angletosspuzzle.h" namespace Nancy { namespace Action { void AngleTossPuzzle::init() { Common::Rect screenBounds = NancySceneState.getViewport().getBounds(); _drawSurface.create(screenBounds.width(), screenBounds.height(), g_nancy->_graphics->getInputPixelFormat()); _drawSurface.clear(g_nancy->_graphics->getTransColor()); setTransparent(true); setVisible(true); moveTo(screenBounds); // TODO } void AngleTossPuzzle::execute() { if (_state == kBegin) { init(); registerGraphics(); _state = kRun; } // TODO // Stub - return to the winning screen warning("STUB - Nancy 8 Squid Toss game"); SceneChangeDescription scene; scene.sceneID = 4465; NancySceneState.resetStateToInit(); NancySceneState.changeScene(scene); } void AngleTossPuzzle::readData(Common::SeekableReadStream &stream) { Common::Path tmp; readFilename(stream, tmp); stream.skip(12); // TODO for (uint i = 0; i < 22; ++i) { Common::Rect r; readRect(stream, r); /* Common::String desc = Common::String::format("AngleTossPuzzle rect %d", i); debug("%s %d, %d, %d, %d", desc.c_str(), r.left, r.top, r.right, r.bottom); Graphics::Surface *s = g_system->lockScreen(); s->fillRect(r, 255); g_system->unlockScreen(); g_system->updateScreen(); g_system->delayMillis(1000); */ } _powerSound.readNormal(stream); _squeakSound.readNormal(stream); _chainSound.readNormal(stream); _throwSquidScene.readData(stream); stream.skip(7); // TODO _exitScene.readData(stream); stream.skip(16); // TODO } void AngleTossPuzzle::handleInput(NancyInput &input) { // TODO } } // End of namespace Action } // End of namespace Nancy