/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/events.h" #include "engines/util.h" #include "mm/xeen/xeen.h" #include "mm/xeen/files.h" #include "mm/xeen/resources.h" namespace MM { namespace Xeen { #ifdef USE_TTS static const uint16 spanishEncodingTable[] = { 0x23, 0xc3a1, 0x24, 0xc3a9, 0x25, 0xc3bc, 0x26, 0xc3b3, 0x3d, 0xc3b1, 0x5b, 0xc2bf, // á, é, ü, ó, ñ, ¿ 0x5c, 0xc39a, 0x5d, 0xc3ba, 0x5e, 0xc389, 0x5f, 0xc381, 0x7b, 0xc2a1, 0x7d, 0xc3ad, // Ú, ú, É, Á, ¡, í 0 }; #endif XeenEngine *g_vm = nullptr; XeenEngine::XeenEngine(OSystem *syst, const MightAndMagicGameDescription *gameDesc) : MMEngine(syst, gameDesc) { _combat = nullptr; _debugger = nullptr; _events = nullptr; _files = nullptr; _interface = nullptr; _locations = nullptr; _map = nullptr; _party = nullptr; _patcher = nullptr; _resources = nullptr; _saves = nullptr; _screen = nullptr; _scripts = nullptr; _sound = nullptr; _spells = nullptr; _windows = nullptr; _noDirectionSense = false; _startupWindowActive = false; _gameMode = GMODE_STARTUP; _mode = MODE_STARTUP; _endingScore = 0; _loadSaveSlot = -1; _gameWon[0] = _gameWon[1] = _gameWon[2] = false; _finalScore = 0; #ifdef USE_TTS _mouseMoved = false; #endif g_vm = this; } XeenEngine::~XeenEngine() { delete _combat; //_debugger is deleted by Engine delete _events; delete _interface; delete _locations; delete _map; delete _party; delete _patcher; delete _saves; delete _screen; delete _scripts; delete _sound; delete _spells; delete _windows; delete _resources; delete _files; g_vm = nullptr; } bool XeenEngine::initialize() { // Create sub-objects of the engine _files = new FileManager(this); if (!_files->setup()) return false; _resources = new Resources(); _combat = new Combat(this); _debugger = new Debugger(this); setDebugger(_debugger); _events = new EventsManager(this); _interface = new Interface(this); _locations = new LocationManager(); _map = new Map(this); _party = new Party(this); _patcher = new Patcher(); _saves = new SavesManager(_targetName); _screen = new Screen(this); _scripts = new Scripts(this); _sound = new Sound(_mixer); _spells = new Spells(this); _windows = new Windows(); // Set graphics mode initGraphics(SCREEN_WIDTH, SCREEN_HEIGHT); // Setup mixer syncSoundSettings(); #ifdef USE_TTS Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager(); if (ttsMan != nullptr) { ttsMan->enable(ConfMan.getBool("tts_enabled")); ttsMan->setLanguage(ConfMan.get("language")); } switch (getLanguage()) { case Common::EN_ANY: _ttsLanguage = kEnglish; break; case Common::DE_DEU: _ttsLanguage = kGerman; break; case Common::FR_FRA: _ttsLanguage = kFrench; break; case Common::ES_ESP: _ttsLanguage = kSpanish; break; case Common::RU_RUS: _ttsLanguage = kRussian; break; case Common::ZH_TWN: _ttsLanguage = kChinese; break; default: _ttsLanguage = kEnglish; break; } if (_ttsLanguage == kRussian) { _ttsTextEncoding = Common::CodePage::kDos866; } else if (_ttsLanguage == kChinese) { _ttsTextEncoding = Common::CodePage::kBig5; } else { _ttsTextEncoding = Common::CodePage::kDos850; } #endif // Load settings loadSettings(); return true; } void XeenEngine::loadSettings() { _gameWon[0] = ConfMan.hasKey("game_won") && ConfMan.getBool("game_won"); _gameWon[1] = ConfMan.hasKey("game_won2") && ConfMan.getBool("game_won2"); _gameWon[2] = ConfMan.hasKey("game_won3") && ConfMan.getBool("game_won3"); _finalScore = ConfMan.hasKey("final_score") ? ConfMan.getInt("final_score") : 0; _extOptions._showItemCosts = ConfMan.hasKey("ShowItemCosts") && ConfMan.getBool("ShowItemCosts"); _extOptions._durableArmor = ConfMan.hasKey("DurableArmor") && ConfMan.getBool("DurableArmor"); _extOptions._showHpSpBars = ConfMan.hasKey("ShowHpSpBars") && ConfMan.getBool("ShowHpSpBars"); // If requested, load a savegame instead of showing the intro if (ConfMan.hasKey("save_slot")) { int saveSlot = ConfMan.getInt("save_slot"); if (saveSlot >= 0 && saveSlot <= 999) _loadSaveSlot = saveSlot; } } Common::Error XeenEngine::run() { if (initialize()) outerGameLoop(); return Common::kNoError; } void XeenEngine::outerGameLoop() { if (_loadSaveSlot != -1) // Loading savegame from launcher, so Skip menu and go straight to game _gameMode = GMODE_PLAY_GAME; while (!shouldQuit() && _gameMode != GMODE_QUIT) { GameMode mode = _gameMode; _gameMode = GMODE_NONE; assert(mode != GMODE_NONE); switch (mode) { case GMODE_STARTUP: showStartup(); break; case GMODE_MENU: showMainMenu(); break; case GMODE_PLAY_GAME: playGame(); break; default: break; } } } int XeenEngine::getRandomNumber(int maxNumber) { return _randomSource.getRandomNumber(maxNumber); } int XeenEngine::getRandomNumber(int minNumber, int maxNumber) { return getRandomNumber(maxNumber - minNumber) + minNumber; } Common::Error XeenEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { return _saves->saveGameState(slot, desc); } Common::Error XeenEngine::loadGameState(int slot) { _loadSaveSlot = slot; return Common::kNoError; } bool XeenEngine::canLoadGameStateCurrently(Common::U32String *msg) { return _mode != MODE_STARTUP; } bool XeenEngine::canSaveGameStateCurrently(Common::U32String *msg) { return _mode != MODE_COMBAT && _mode != MODE_STARTUP && _mode != MODE_SCRIPT_IN_PROGRESS && (_map->mazeData()._mazeFlags & RESTRICTION_SAVE) == 0; } bool XeenEngine::canSaveAutosaveCurrently() { return canSaveGameStateCurrently() && (_map && !(_map->mazeData()._mazeFlags & RESTRICTION_SAVE)); } void XeenEngine::playGame() { _files->setGameCc(0); _sound->stopAllAudio(); SpriteResource::setClippedBottom(140); play(); _sound->stopAllAudio(); } void XeenEngine::play() { _interface->setup(); _screen->loadBackground("back.raw"); _screen->loadPalette("mm4.pal"); if (getGameID() == GType_DarkSide && !_map->_loadCcNum) { _map->_loadCcNum = 1; _party->_mazeId = 29; _party->_mazeDirection = DIR_NORTH; _party->_mazePosition.x = 25; _party->_mazePosition.y = 21; } _map->clearMaze(); if (_loadSaveSlot >= 0) { _saves->newGame(); _saves->loadGameState(_loadSaveSlot); _loadSaveSlot = -1; } else { _map->load(_party->_mazeId); } _interface->startup(); if (_mode == MODE_STARTUP) { // _screen->fadeOut(); } (*_windows)[0].update(); _interface->mainIconsPrint(); (*_windows)[0].update(); _events->setCursor(0); _combat->_moveMonsters = true; if (_mode == MODE_STARTUP) { _mode = MODE_INTERACTIVE; _screen->fadeIn(); } _combat->_moveMonsters = true; gameLoop(); if (_party->_dead) death(); _mode = MODE_STARTUP; _gameMode = GMODE_MENU; } void XeenEngine::gameLoop() { // Main game loop while (isLoadPending() || !shouldExit()) { if (isLoadPending()) { // Load any pending savegame int saveSlot = _loadSaveSlot; _loadSaveSlot = -1; (void)_saves->loadGameState(saveSlot); _interface->drawParty(true); } _map->cellFlagLookup(_party->_mazePosition); if (_map->_currentIsEvent) { _gameMode = (GameMode)_scripts->checkEvents(); if (isLoadPending()) continue; if (shouldExit()) return; } _party->giveTreasure(); // Main user interface handler for waiting for and processing user input _interface->perform(); if (_party->_dead) break; } } Common::String XeenEngine::printMil(uint value) { return (value >= 1000000) ? Common::String::format("%u mil", value / 1000000) : Common::String::format("%u", value); } Common::String XeenEngine::printK(uint value) { return (value > 9999) ? Common::String::format("%uk", value / 1000) : Common::String::format("%u", value); } Common::String XeenEngine::printK2(uint value) { return (value > 999) ? Common::String::format("%uk", value / 1000) : Common::String::format("%u", value); } void XeenEngine::syncSoundSettings() { Engine::syncSoundSettings(); if (_sound) _sound->updateSoundSettings(); } void XeenEngine::saveSettings() { if (_gameWon[0]) ConfMan.setBool("game_won", true); if (_gameWon[1]) ConfMan.setBool("game_won2", true); if (_gameWon[2]) ConfMan.setBool("game_won3", true); ConfMan.setInt("final_score", _finalScore); ConfMan.flushToDisk(); } void XeenEngine::GUIError(const Common::U32String &msg) { GUIErrorMessage(msg); } #ifdef USE_TTS void XeenEngine::sayText(const Common::String &text, Common::TextToSpeechManager::Action action) const { if (text.empty()) { return; } Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager(); if (ttsMan && ConfMan.getBool("tts_enabled")) { if (getLanguage() == Common::ES_ESP) { ttsMan->say(convertSpanishText(text), action); } else { ttsMan->say(text, action, _ttsTextEncoding); } } } void XeenEngine::stopTextToSpeech() const { Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager(); if (ttsMan && ConfMan.getBool("tts_enabled") && ttsMan->isSpeaking()) { ttsMan->stop(); } } Common::U32String XeenEngine::convertSpanishText(const Common::String &text) const { const byte *bytes = (const byte *)text.c_str(); byte *convertedBytes = new byte[text.size() * 2 + 1]; int i = 0; for (const byte *b = bytes; *b; ++b) { if (*b == 0x60) { // ` to = convertedBytes[i] = 0x3d; i++; continue; } bool inTable = false; for (uint j = 0; spanishEncodingTable[j]; j += 2) { if (*b == spanishEncodingTable[j]) { convertedBytes[i] = (spanishEncodingTable[j + 1] >> 8) & 0xff; convertedBytes[i + 1] = spanishEncodingTable[j + 1] & 0xff; i += 2; inTable = true; break; } } if (!inTable) { convertedBytes[i] = *b; i++; } } convertedBytes[i] = 0; Common::U32String result((char *)convertedBytes); delete[] convertedBytes; return result; } #endif uint32 XeenEngine::getSpecificGameId() const { uint gameId = g_vm->getGameID(); if (gameId == GType_WorldOfXeen) gameId = _files->_ccNum ? GType_DarkSide : GType_Clouds; return gameId; } uint32 XeenEngine::getGameFeatures() const { return _gameDescription->features; } } // End of namespace Xeen } // End of namespace MM