/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/xeen/dialogs/dialogs_quick_fight.h" #include "mm/xeen/resources.h" #include "mm/xeen/xeen.h" namespace MM { namespace Xeen { #ifdef USE_TTS static const uint8 kQuickFightInfoCount = 4; static const uint8 kQuickFightButtonCount = 2; #endif enum QuickFightButtonTTSTextIndex { kQuickFightNext = 0, kQuickFightExit = 1 }; void QuickFight::show(XeenEngine *vm, Character *currentChar) { QuickFight *dlg = new QuickFight(vm, currentChar); dlg->execute(); delete dlg; } QuickFight::QuickFight(XeenEngine *vm, Character *currentChar) : ButtonContainer(vm), _currentChar(currentChar) { loadButtons(); } void QuickFight::execute() { Combat &combat = *_vm->_combat; EventsManager &events = *_vm->_events; Interface &intf = *_vm->_interface; Party &party = *_vm->_party; Windows &windows = *_vm->_windows; Window &w = windows[10]; w.open(); bool ttsVoiceText = true; do { // Draw the dialog text and buttons Common::String msg = Common::String::format(Res.QUICK_FIGHT_TEXT, _currentChar->_name.c_str(), Res.QUICK_FIGHT_OPTIONS[_currentChar->_quickOption]); Common::String ttsMessage; w.writeString(msg, ttsVoiceText, &ttsMessage); drawButtons(&w); #ifdef USE_TTS if (ttsVoiceText) { setUpButtons(ttsMessage); ttsVoiceText = false; } #endif // Wait for selection _buttonValue = 0; events.updateGameCounter(); do { intf.draw3d(false, false); events.pollEventsAndWait(); checkEvents(_vm); if (_vm->shouldExit()) return; } while (!_buttonValue && !events.timeElapsed()); if (Common::KEYCODE_F1 == _buttonValue || Common::KEYCODE_F2 == _buttonValue || Common::KEYCODE_F3 == _buttonValue || Common::KEYCODE_F4 == _buttonValue || Common::KEYCODE_F5 == _buttonValue || Common::KEYCODE_F6 == _buttonValue) { int charIdx = _buttonValue - Common::KEYCODE_F1; if (charIdx < (int)combat._combatParty.size()) { // Highlight new character _currentChar = &party._activeParty[charIdx]; #ifdef USE_TTS _vm->sayText(_currentChar->_name + ": " + Res.QUICK_FIGHT_OPTIONS[_currentChar->_quickOption], Common::TextToSpeechManager::INTERRUPT); #endif intf.highlightChar(charIdx); } } else if (Common::KEYCODE_n == _buttonValue || Res.KeyConstants.DialogsQuickFight.KEY_NEXT == _buttonValue) { _currentChar->_quickOption = (QuickAction)(((int)_currentChar->_quickOption + 1) % 4); #ifdef USE_TTS _vm->sayText(Res.QUICK_FIGHT_OPTIONS[_currentChar->_quickOption], Common::TextToSpeechManager::INTERRUPT); #endif } } while (_buttonValue != Common::KEYCODE_RETURN && _buttonValue != Common::KEYCODE_ESCAPE); w.close(); events.clearEvents(); } void QuickFight::loadButtons() { _icons.load("train.icn"); addButton(Common::Rect(281, 108, 305, 128), Common::KEYCODE_ESCAPE, &_icons, kQuickFightExit); addButton(Common::Rect(242, 108, 266, 128), Res.KeyConstants.DialogsQuickFight.KEY_NEXT, &_icons, kQuickFightNext); } #ifdef USE_TTS void QuickFight::setUpButtons(const Common::String &text) { if (_buttonTexts.empty()) { uint index = 0; getNextTextSection(text, index, kQuickFightInfoCount); addNextTextToButtons(text, index, kQuickFightButtonCount); } } #endif } // End of namespace Xeen } // End of namespace MM