/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/scummsys.h" #include "mm/xeen/dialogs/dialogs.h" #include "mm/xeen/events.h" #include "mm/xeen/resources.h" #include "mm/xeen/screen.h" #include "mm/xeen/xeen.h" namespace MM { namespace Xeen { void ButtonContainer::saveButtons() { _savedButtons.push(_buttons); clearButtons(); } /* * Clears the current list of defined buttons */ void ButtonContainer::clearButtons() { _buttons.clear(); } void ButtonContainer::restoreButtons() { _buttons = _savedButtons.pop(); } void ButtonContainer::addButton(const Common::Rect &bounds, int val, SpriteResource *sprites, uint8 ttsIndex) { _buttons.push_back(UIButton(bounds, val, _buttons.size() * 2, sprites, sprites != nullptr, ttsIndex, ttsIndex < UINT8_MAX)); } void ButtonContainer::addButton(const Common::Rect &bounds, int val, int frameNum, SpriteResource *sprites, uint8 ttsIndex) { _buttons.push_back(UIButton(bounds, val, frameNum, sprites, sprites != nullptr, ttsIndex, ttsIndex < UINT8_MAX)); } void ButtonContainer::addPartyButtons(XeenEngine *vm) { for (uint idx = 0; idx < MAX_ACTIVE_PARTY; ++idx) { addButton(Common::Rect(Res.CHAR_FACES_X[idx], 150, Res.CHAR_FACES_X[idx] + 32, 182), Common::KEYCODE_F1 + idx); } } bool ButtonContainer::checkEvents(XeenEngine *vm) { EventsManager &events = *vm->_events; Party &party = *vm->_party; Windows &windows = *_vm->_windows; PendingEvent event; _buttonValue = 0; #ifdef USE_TTS bool buttonKeyboardPressed = false; checkHoverOverButton(); #endif if (events.getEvent(event)) { if (event._leftButton) { Common::Point pt = events._mousePos; // Check for party member glyphs being clicked Common::Rect r(0, 0, 32, 32); for (uint idx = 0; idx < party._activeParty.size(); ++idx) { r.moveTo(Res.CHAR_FACES_X[idx], 150); if (r.contains(pt)) { _buttonValue = Common::KEYCODE_F1 + idx; break; } } // Check whether any button is selected for (uint i = 0; i < _buttons.size(); ++i) { if (_buttons[i]._bounds.contains(pt) && _buttons[i]._value) { events.debounceMouse(); _buttonValue = _buttons[i]._value; break; } } if (!_buttonValue && _waitBounds.contains(pt)) { _buttonValue = Common::KEYCODE_SPACE; return true; } } else if (event.isKeyboard()) { const Common::KeyCode &keycode = event._keyState.keycode; if (keycode == Common::KEYCODE_KP8) _buttonValue = Common::KEYCODE_UP; else if (keycode == Common::KEYCODE_KP2) _buttonValue = Common::KEYCODE_DOWN; else if (keycode == Common::KEYCODE_KP_ENTER) _buttonValue = Common::KEYCODE_RETURN; else if (keycode != Common::KEYCODE_LCTRL && keycode != Common::KEYCODE_RCTRL && keycode != Common::KEYCODE_LALT && keycode != Common::KEYCODE_RALT) _buttonValue = keycode; if (_buttonValue) { _buttonValue |= (event._keyState.flags & ~Common::KBD_STICKY) << 16; #ifdef USE_TTS buttonKeyboardPressed = true; #endif } } } if (_buttonValue) { // Check for a button matching the selected _buttonValue Window &win = windows[39]; for (uint btnIndex = 0; btnIndex < _buttons.size(); ++btnIndex) { UIButton &btn = _buttons[btnIndex]; if (btn._value == _buttonValue) { #ifdef USE_TTS // Only voice the button's text if it was activated by keyboard press, to avoid voicing it // every time the player clicks it if (buttonKeyboardPressed && btn._canVoice && btn._ttsIndex < _buttonTexts.size()) { _vm->sayText(_buttonTexts[btn._ttsIndex], Common::TextToSpeechManager::INTERRUPT); } #endif if (btn._draw) { // Found the correct button // Draw button depressed btn._sprites->draw(0, btn._selectedFrame, Common::Point(btn._bounds.left, btn._bounds.top)); win.setBounds(btn._bounds); win.update(); // Slight delay events.updateGameCounter(); events.wait(2); // Redraw button in it's original non-depressed form btn._sprites->draw(0, btn._frameNum, Common::Point(btn._bounds.left, btn._bounds.top)); win.setBounds(btn._bounds); win.update(); break; } } } return true; } return false; } #ifdef USE_TTS void ButtonContainer::checkHoverOverButton() { if (g_vm->_mouseMoved) { bool hoveringOverButton = false; Common::Point pt = g_vm->_events->_mousePos; for (uint i = 0; i < _buttons.size(); ++i) { if (_buttons[i]._canVoice && _buttons[i]._ttsIndex < _buttonTexts.size() && _buttons[i]._bounds.contains(pt) && _buttons[i]._value) { hoveringOverButton = true; if (_previousButton != (int)i) { _vm->sayText(_buttonTexts[_buttons[i]._ttsIndex], Common::TextToSpeechManager::INTERRUPT); _previousButton = (int)i; } break; } } if (!hoveringOverButton) { _previousButton = -1; } g_vm->_mouseMoved = false; } } #endif void ButtonContainer::drawButtons(XSurface *surface) { for (uint btnIndex = 0; btnIndex < _buttons.size(); ++btnIndex) { UIButton &btn = _buttons[btnIndex]; if (btn._draw) { assert(btn._sprites); btn._sprites->draw(*surface, btn._frameNum, Common::Point(btn._bounds.left, btn._bounds.top)); } } } bool ButtonContainer::doScroll(bool rollUp, bool fadeIn) { if (_vm->_files->_ccNum) { return Cutscenes::doScroll(rollUp, fadeIn); } else { saveButtons(); clearButtons(); bool result = Cutscenes::doScroll(rollUp, fadeIn); restoreButtons(); return result; } } void ButtonContainer::loadStrings(const Common::Path &name) { File f(name); _textStrings.clear(); while (f.pos() < f.size()) _textStrings.push_back(f.readString()); f.close(); } void ButtonContainer::loadStrings(const Common::Path &name, int ccMode) { File f(name, ccMode); _textStrings.clear(); while (f.pos() < f.size()) _textStrings.push_back(f.readString()); f.close(); } void ButtonContainer::setWaitBounds() { _waitBounds = Common::Rect(8, 8, 224, 140); } #ifdef USE_TTS Common::String ButtonContainer::getNextTextSection(const Common::String &text, uint &index, uint count, const char *separator) const { Common::String result; for (uint i = 0; i < count; ++i) { result += getNextTextSection(text, index) + separator; if (index == Common::String::npos) { break; } } return result; } Common::String ButtonContainer::getNextTextSection(const Common::String &text, uint &index, uint count) const { return getNextTextSection(text, index, count, "\n"); } Common::String ButtonContainer::getNextTextSection(const Common::String &text, uint &index) const { Common::String result; index = text.findFirstNotOf('\n', index); if (index == Common::String::npos) { return result; } uint endIndex = text.find('\n', index + 1); if (endIndex == Common::String::npos) { result = text.substr(index); index = endIndex; return result; } result = text.substr(index, endIndex - index); index = endIndex + 1; return result; } Common::String ButtonContainer::addNextTextToButtons(const Common::String &text, uint &index) { Common::String buttonText = getNextTextSection(text, index) + '\n'; _buttonTexts.push_back(buttonText); return buttonText; } Common::String ButtonContainer::addNextTextToButtons(const Common::String &text, uint &index, uint count) { Common::String result; for (uint i = 0; i < count; ++i) { result += addNextTextToButtons(text, index); if (index == Common::String::npos) { break; } } return result; } void ButtonContainer::setButtonTexts(const Common::String &text) { _buttonTexts.clear(); uint index = 0; for (uint i = 0; i < _buttons.size(); ++i) { if (_buttons[i]._value) { _buttonTexts.push_back(getNextTextSection(text, index)); } else { _buttonTexts.push_back(""); } if (index == Common::String::npos) { break; } } } void ButtonContainer::disableButtonVoicing(uint startIndex, uint endIndex) { for (uint i = startIndex; i < endIndex; ++i) { if (i < _buttons.size()) { _buttons[i]._canVoice = false; } } } void ButtonContainer::enableButtonVoicing(uint startIndex, uint endIndex) { for (uint i = startIndex; i < endIndex; ++i) { if (i < _buttons.size()) { _buttons[i]._canVoice = true; } } } #endif /*------------------------------------------------------------------------*/ void SettingsBaseDialog::showContents(SpriteResource &title1, bool waitFlag) { _vm->_events->pollEventsAndWait(); checkEvents(_vm); } } // End of namespace Xeen } // End of namespace MM