/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views_enh/spells/teleport.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace ViewsEnh { namespace Spells { #define TEXT_X 120 Teleport::Teleport() : ScrollView("Teleport") { setBounds(Common::Rect(0, 144, 234, 200)); addButton(&g_globals->_escSprites, Common::Point(5, 28), 0, KEYBIND_ESCAPE, true); } bool Teleport::msgFocus(const FocusMessage &msg) { ScrollView::msgFocus(msg); _mode = SELECT_DIRECTION; return false; } void Teleport::draw() { ScrollView::draw(); setReduced(true); writeString(20, 30, STRING["enhdialogs.misc.go_back"]); writeLine(0, STRING["dialogs.spells.teleport_dir"], ALIGN_RIGHT, TEXT_X); writeChar((_mode == SELECT_DIRECTION) ? '_' : _direction); if (_mode == SELECT_SQUARES || _mode == CAST) { writeLine(1, STRING["dialogs.spells.teleport_squares"], ALIGN_RIGHT, TEXT_X); writeChar((_mode == SELECT_SQUARES) ? '_' : '0' + _squares); } if (_mode == CAST) writeString(0, 30, STRING["spells.enter_to_cast"], ALIGN_RIGHT); setReduced(false); } bool Teleport::msgKeypress(const KeypressMessage &msg) { if (_mode == SELECT_DIRECTION && ( msg.keycode == Common::KEYCODE_n || msg.keycode == Common::KEYCODE_s || msg.keycode == Common::KEYCODE_e || msg.keycode == Common::KEYCODE_w)) { _direction = toupper(msg.ascii); _mode = SELECT_SQUARES; redraw(); } else if (_mode == SELECT_SQUARES && ( msg.keycode >= Common::KEYCODE_0 && msg.keycode <= Common::KEYCODE_9)) { _squares = msg.keycode - Common::KEYCODE_0; _mode = CAST; redraw(); } return true; } bool Teleport::msgAction(const ActionMessage &msg) { switch (msg._action) { case KEYBIND_ESCAPE: close(); return true; case KEYBIND_SELECT: if (_mode == CAST) teleport(); return true; default: break; } return false; } void Teleport::teleport() { Maps::Maps &maps = *g_maps; Maps::Map &map = *maps._currentMap; close(); if (map[Maps::MAP_FLAGS] & 2) { g_events->send(SoundMessage(STRING["spells.failed"])); } else { switch (_direction) { case 'N': maps.step(Common::Point(0, _squares)); break; case 'S': maps.step(Common::Point(0, -_squares)); break; case 'E': maps.step(Common::Point(_squares, 0)); break; case 'W': maps.step(Common::Point(-_squares, 0)); break; default: return; } send("Game", GameMessage("UPDATE")); } } } // namespace Spells } // namespace ViewsEnh } // namespace MM1 } // namespace MM