/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views_enh/spells/spellbook.h" #include "mm/mm1/game/spells_party.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace ViewsEnh { namespace Spells { Spellbook::Spellbook() : PartyView("Spellbook") { _bounds = Common::Rect(27, 6, 208, 142); addButtons(); } void Spellbook::addButtons() { _scrollSprites.load("scroll.icn"); addButton(&g_globals->_mainIcons, Common::Point(187, 26), 0, Common::KEYCODE_UP); addButton(&g_globals->_mainIcons, Common::Point(187, 111), 2, Common::KEYCODE_DOWN); addButton(&_scrollSprites, Common::Point(100, 109), 5, KEYBIND_SELECT); addButton(Common::Rect(5, 14, 152, 22), Common::KEYCODE_1); addButton(Common::Rect(5, 23, 152, 31), Common::KEYCODE_2); addButton(Common::Rect(5, 32, 152, 40), Common::KEYCODE_3); addButton(Common::Rect(5, 41, 152, 49), Common::KEYCODE_4); addButton(Common::Rect(5, 50, 152, 58), Common::KEYCODE_5); addButton(Common::Rect(5, 59, 152, 67), Common::KEYCODE_6); addButton(Common::Rect(5, 68, 152, 76), Common::KEYCODE_7); addButton(Common::Rect(5, 77, 152, 85), Common::KEYCODE_8); addButton(Common::Rect(5, 86, 152, 94), Common::KEYCODE_9); addButton(Common::Rect(5, 95, 152, 103), Common::KEYCODE_0); addButton(Common::Rect(139, 109, 163, 119), KEYBIND_ESCAPE); addButton(Common::Rect(152, 21, 163, 59), Common::KEYCODE_PAGEUP); addButton(Common::Rect(152, 60, 163, 98), Common::KEYCODE_PAGEDOWN); addButton(Common::Rect(97, 109, 163, 119), KEYBIND_SELECT); } bool Spellbook::msgFocus(const FocusMessage &msg) { if (!isInCombat()) PartyView::msgFocus(msg); // In this view we don't want 1 to 6 mapping to char selection MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS); updateChar(); return true; } bool Spellbook::msgUnfocus(const UnfocusMessage &msg) { if (!isInCombat()) PartyView::msgUnfocus(msg); return true; } bool Spellbook::canSwitchChar() { return !g_events->isInCombat(); } void Spellbook::draw() { if (isInCombat()) { ScrollView::draw(); } else { PartyView::draw(); } Graphics::ManagedSurface s = getSurface(); const Character &c = *g_globals->_currCharacter; // Draw the scrolling area frame _scrollSprites.draw(&s, 4, Common::Point(14, 20)); _scrollSprites.draw(&s, 0, Common::Point(162, 20)); _scrollSprites.draw(&s, 2, Common::Point(162, 105)); // Title line _fontReduced = true; Common::String title = Common::String::format("%s %s", STRING["enhdialogs.spellbook.title"].c_str(), c._name ); writeString(0, 0, title, ALIGN_MIDDLE); // Write current spell points Common::String sp = Common::String::format("%s - %d", STRING["enhdialogs.spellbook.spell_points"].c_str(), c._sp._current); writeString(7, 111, sp); // Iterate over the lines for (int i = 0; i < 10; ++i) { // Left gutter row number setTextColor(0); const int yp = 15 + 9 * i; writeString(0, yp, Common::String::format("%c", (i == 9) ? '0' : '1' + i)); const int spellIndex = _topIndex + i; if (_count == 0) { if (i == 0) { setTextColor(37); writeString(12, yp, STRING["enhdialogs.spellbook.non_caster"]); } } else if (spellIndex < _count) { // Spell requirements int lvl, num; getSpellLevelNum(CATEGORY_SPELLS_COUNT * (_isWizard ? 1 : 0) + spellIndex, lvl, num); setSpell(g_globals->_currCharacter, lvl, num); setTextColor((spellIndex == _selectedIndex) ? 15 : (canCast() ? 37 : 1)); // Spell name and requirements Common::String spellName = STRING[Common::String::format( "spells.%s.%d", _isWizard ? "wizard" : "cleric", spellIndex )]; writeString(12, yp, spellName); writeString(152, yp, Common::String::format("%d/%d", _requiredSp, _requiredGems), ALIGN_RIGHT); } } } bool Spellbook::msgKeypress(const KeypressMessage &msg) { if (msg.keycode >= Common::KEYCODE_0 && msg.keycode <= Common::KEYCODE_9) { int newIndex = _topIndex + (msg.keycode == Common::KEYCODE_0 ? 9 : msg.keycode - Common::KEYCODE_1); if (newIndex < _count) { _selectedIndex = newIndex; redraw(); } } else if (msg.keycode == Common::KEYCODE_PAGEUP) { if (_topIndex > 0) { _topIndex = MAX(_topIndex - 10, 0); redraw(); } } else if (msg.keycode == Common::KEYCODE_PAGEDOWN) { int newTopIndex = _topIndex + 10; if (newTopIndex < _count) { _topIndex = newTopIndex; redraw(); } } else if (msg.keycode == Common::KEYCODE_UP) { if (_topIndex > 0) { --_topIndex; redraw(); } } else if (msg.keycode == Common::KEYCODE_DOWN) { if ((_topIndex + 10) < _count) { ++_topIndex; redraw(); } } else if (msg.keycode == Common::KEYCODE_s) { // Alternate alias for Select button msgAction(ActionMessage(KEYBIND_SELECT)); } else if (!isInCombat()) { return PartyView::msgKeypress(msg); } return true; } bool Spellbook::msgAction(const ActionMessage &msg) { switch (msg._action) { case KEYBIND_ESCAPE: close(); return true; case KEYBIND_SELECT: spellSelected(); close(); return true; default: break; } return false; } bool Spellbook::msgGame(const GameMessage &msg) { if (msg._name == "UPDATE") { updateChar(); return true; } else if (!isInCombat()) { return PartyView::msgGame(msg); } else { return true; } } void Spellbook::updateChar() { // Refresh the cast spell side dialog for new character send("CastSpell", GameMessage("UPDATE")); // Update the highlighted char in the party display g_events->send(GameMessage("CHAR_HIGHLIGHT", (int)true)); // Update fields const Character &c = *g_globals->_currCharacter; _isWizard = c._class == SORCERER || c._class == ARCHER; _selectedIndex = (g_events->isInCombat() ? c._combatSpell : c._nonCombatSpell) % CATEGORY_SPELLS_COUNT; if (_selectedIndex == -1) _selectedIndex = 0; _topIndex = (_selectedIndex / 10) * 10; if (c._spellLevel._current == 0) { _count = 0; } else { _count = (c._spellLevel._current < 5) ? c._spellLevel * 8 - 1 : 31 + (c._spellLevel - 4) * 5; } // And finally, update the display redraw(); } void Spellbook::spellSelected() { Character &c = *g_globals->_currCharacter; int spellIndex = (_isWizard ? CATEGORY_SPELLS_COUNT : 0) + _selectedIndex; // Set the selected spell for the character c.setSpellNumber(spellIndex); } } // namespace Spells } // namespace ViewsEnh } // namespace MM1 } // namespace MM