/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views_enh/spells/detect_magic.h" #include "mm/mm1/globals.h" #define TEXT_X1 160 #define TEXT_X2 195 namespace MM { namespace MM1 { namespace ViewsEnh { namespace Spells { DetectMagic::DetectMagic() : ScrollView("DetectMagic") { setBounds(Common::Rect(30, 30, 210, 120)); addButton(&g_globals->_escSprites, Common::Point(0, 64), 0, KEYBIND_ESCAPE, true); } void DetectMagic::draw() { ScrollView::draw(); setReduced(true); writeString(0, 0, STRING["dialogs.spells.detect_charges"], ALIGN_RIGHT); getMagicStrings(); Inventory &inv = g_globals->_currCharacter->_backpack; for (uint i = 0; i < inv.size(); ++i) { // Write item name writeString(0, (i + 1) * 8, Common::String::format("%c) ", 'A' + i)); g_globals->_items.getItem(inv[i]._id); writeString(g_globals->_currItem._name); // Write out the detect status writeString(0, (i + 1) * 8, _strings[i], ALIGN_RIGHT); } if (inv.empty()) writeLine(1, STRING["enhdialogs.misc.no_items"]); writeString(15, 66, STRING["enhdialogs.misc.go_back"]); setReduced(false); } bool DetectMagic::msgAction(const ActionMessage &msg) { if (msg._action == KEYBIND_SELECT || msg._action == KEYBIND_ESCAPE) g_events->replaceView("Game", true); return true; } } // namespace Spells } // namespace ViewsEnh } // namespace MM1 } // namespace MM