/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views_enh/rest.h" #include "mm/mm1/globals.h" #include "mm/mm1/game/rest.h" namespace MM { namespace MM1 { namespace ViewsEnh { Rest::Rest() : YesNo("Rest") { setBounds(Common::Rect(0, 144, 234, 200)); } bool Rest::msgFocus(const FocusMessage &msg) { if (g_maps->_currentState & 8) tooDangerous(); else confirmRest(); return true; } void Rest::draw() { YesNo::draw(); if (_mode == CONFIRM) { writeString(0, 0, STRING["dialogs.game.rest.rest_here"], ALIGN_MIDDLE); } else { writeString(0, 0, STRING["enhdialogs.rest.too_dangerous"], ALIGN_MIDDLE); } } bool Rest::msgKeypress(const KeypressMessage &msg) { if (endDelay()) return true; if (_mode == CONFIRM) { if (msg.keycode == Common::KEYCODE_n) { close(); } else if (msg.keycode == Common::KEYCODE_y) { close(); Game::Rest::check(); } } return true; } bool Rest::msgAction(const ActionMessage &msg) { if (endDelay()) return true; if (_mode == CONFIRM) { if (msg._action == KEYBIND_ESCAPE) { close(); } else if (msg._action == KEYBIND_SELECT) { close(); Game::Rest::check(); } } return true; } void Rest::tooDangerous() { _mode = TOO_DANGEROUS; closeYesNo(); delaySeconds(3); } void Rest::confirmRest() { _mode = CONFIRM; openYesNo(); } void Rest::timeout() { close(); } } // namespace ViewsEnh } // namespace MM1 } // namespace MM