/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views_enh/locations/training.h" #include "mm/mm1/globals.h" #include "mm/mm1/mm1.h" #include "mm/mm1/sound.h" #include "mm/shared/utils/strings.h" namespace MM { namespace MM1 { namespace ViewsEnh { namespace Locations { Training::Training() : Location("Training", LOC_TRAINING) { _trainSprite.load("train.icn"); addButton(&_trainSprite, Common::Point(5, 100), 2, Common::KEYCODE_t); addButton(&_escSprite, Common::Point(40, 100), 0, KEYBIND_ESCAPE); } bool Training::msgFocus(const FocusMessage &msg) { Location::msgFocus(msg); checkCharacter(); return true; } void Training::draw() { Location::draw(); const Character &c = *g_globals->_currCharacter; setReduced(false); writeLine(0, STRING["enhdialogs.training.title"], ALIGN_MIDDLE); writeLine(1, STRING["enhdialogs.location.options"], ALIGN_MIDDLE); if (_currLevel >= MAX_LEVEL) { writeLine(3, c._name, ALIGN_MIDDLE); writeLine(5, STRING["dialogs.training.no_way"], ALIGN_MIDDLE); } else if (_remainingExp > 0) { writeLine(3, Common::String::format( STRING["enhdialogs.training.needs"].c_str(), c._name, _remainingExp, _currLevel + 1), ALIGN_MIDDLE); } else { writeLine(3, Common::String::format( STRING["enhdialogs.training.eligible"].c_str(), c._name, _currLevel + 1), ALIGN_MIDDLE); } writeLine(10, STRING["enhdialogs.location.gold"]); writeLine(10, Common::String::format("%d", c._gold), ALIGN_RIGHT); setReduced(true); writeString(5, 122, STRING["enhdialogs.training.train"]); writeString(43, 122, STRING["enhdialogs.training.esc"]); } bool Training::msgGame(const GameMessage &msg) { Location::msgGame(msg); if (msg._name == "UPDATE") checkCharacter(); return true; } bool Training::msgKeypress(const KeypressMessage &msg) { // If a delay is active, end it if (endDelay()) return true; switch (msg.keycode) { case Common::KEYCODE_t: if (_canTrain) train(); break; case Common::KEYCODE_g: g_globals->_currCharacter->gatherGold(); redraw(); break; default: return Location::msgKeypress(msg); break; } return true; } bool Training::msgAction(const ActionMessage &msg) { if (endDelay()) return true; if (msg._action == KEYBIND_ESCAPE) { leave(); return true; } return Location::msgAction(msg); } void Training::checkCharacter() { assert(g_globals->_currCharacter); Character &c = *g_globals->_currCharacter; _currLevel = c._level._base; if (_currLevel >= MAX_LEVEL) { _canTrain = false; return; } // Initialize fields _expTotal = 0; _remainingExp = 0; _expAmount = 0; _cost = _cost2 = 0; _canTrain = false; _canAfford = false; _class = c._class; if (_class == KNIGHT || _class == CLERIC || _class == ROBBER) { _expTotal = 1500; _expAmount = 150000; if (_currLevel != 0) { _cost = _currLevel >= 8 ? 3000 : TRAINING_COSTS1[_currLevel - 1]; } } else { _expTotal = 2000; _expAmount = 200000; _cost = _currLevel >= 8 ? 4000 : TRAINING_COSTS2[_currLevel - 1]; } for (int level = _currLevel - 1, ctr = 0; level > 0; --level) { _expTotal *= 16; if (++ctr >= 7) { while (--level > 0) _expTotal += _expAmount; break; } } _remainingExp = _expTotal - c._exp; _canTrain = _remainingExp <= 0; _canAfford = (int)c._gold >= _cost; } void Training::train() { Character &c = *g_globals->_currCharacter; if (c._condition) { // Having a condition prevents characters from training Sound::sound(SOUND_3); displayMessage(STRING["dialogs.training.condition"]); } else if (!_canAfford) { // Can't afford training notEnoughGold(); } else { // Do the actual training c._gold -= _cost; Character::LevelIncrease lvl = c.increaseLevel(); Sound::sound(SOUND_2); Common::String msg = Common::String::format("%s%d", STRING["dialogs.training.congrats"].c_str(), c._level._base); msg = Common::String::format(STRING["dialogs.training.hp"].c_str(), lvl._numHP); if (lvl._numSpells != 0) { msg += ". "; msg += STRING["dialogs.training.new_spells"]; } displayMessage(msg); } } void Training::messageShown() { checkCharacter(); redraw(); } } // namespace Location } // namespace ViewsEnh } // namespace MM1 } // namespace MM