/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views_enh/locations/tavern.h" #include "mm/mm1/globals.h" #include "mm/mm1/mm1.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace ViewsEnh { namespace Locations { Tavern::Tavern() : Location("Tavern", LOC_TAVERN) { addButton(&_escSprite, Common::Point(24, 100), 0, KEYBIND_ESCAPE); } void Tavern::draw() { Location::draw(); const Character &c = *g_globals->_currCharacter; setReduced(false); writeLine(0, STRING["enhdialogs.tavern.title"], ALIGN_MIDDLE); writeLine(1, STRING["enhdialogs.location.options_for"], ALIGN_MIDDLE); writeLine(3, c._name, ALIGN_MIDDLE); writeLine(5, STRING["enhdialogs.tavern.drink"], ALIGN_LEFT, 10); writeLine(6, STRING["enhdialogs.tavern.gather"], ALIGN_LEFT, 10); writeLine(7, STRING["enhdialogs.tavern.tip"], ALIGN_LEFT, 10); writeLine(8, STRING["enhdialogs.tavern.rumor"], ALIGN_LEFT, 10); writeLine(10, STRING["enhdialogs.location.gold"]); writeLine(10, Common::String::format("%d", g_globals->_currCharacter->_gold), ALIGN_RIGHT); setReduced(true); writeString(27, 122, STRING["enhdialogs.location.esc"]); } bool Tavern::msgGame(const GameMessage &msg) { Location::msgGame(msg); /* if (msg._name == "UPDATE") checkCharacter(); */ return true; } bool Tavern::msgKeypress(const KeypressMessage &msg) { // If a delay is active, end it if (endDelay()) return true; switch (msg.keycode) { case Common::KEYCODE_d: haveADrink(); break; case Common::KEYCODE_g: g_globals->_currCharacter->gatherGold(); redraw(); break; case Common::KEYCODE_t: tipBartender(); break; case Common::KEYCODE_r: listenForRumors(); break; default: return Location::msgKeypress(msg); break; } return true; } bool Tavern::msgAction(const ActionMessage &msg) { if (endDelay()) return true; if (msg._action == KEYBIND_ESCAPE) { leave(); return true; } return Location::msgAction(msg); } void Tavern::messageShown() { redraw(); } void Tavern::haveADrink() { if (g_globals->_currCharacter->_condition) { Sound::sound(SOUND_2); displayMessage(STRING["dialogs.tavern.terrible"]); } else if (subtractGold(1)) { if (++g_globals->_currCharacter->_numDrinks < 3 || g_engine->getRandomNumber(10) < g_globals->_currCharacter->_endurance) { displayMessage(STRING["dialogs.tavern.great_stuff"]); } else { if (!(g_globals->_currCharacter->_condition & BAD_CONDITION)) g_globals->_currCharacter->_condition |= POISONED; Sound::sound(SOUND_2); displayMessage(STRING["dialogs.tavern.you_feel_sick"]); } } } void Tavern::tipBartender() { if (g_globals->_currCharacter->_condition) { displayMessage(STRING["dialogs.tavern.go_see_clerics"]); } else if (subtractGold(1)) { if (g_globals->_currCharacter->_numDrinks == 0) { displayMessage(STRING["dialogs.tavern.have_a_drink"]); } else if (g_engine->getRandomNumber(3) != 3) { displayMessage(STRING["dialogs.tavern.have_another_round"]); } else { int townNum = g_maps->_currentMap->dataByte(Maps::MAP_ID); displayMessage(STRING[Common::String::format( "dialogs.tavern.tips.%d_%d", townNum, g_globals->_currCharacter->_numDrinks )]); } } } void Tavern::listenForRumors() { Common::String msg = STRING["dialogs.tavern.rumors.none"]; if (!g_globals->_heardRumor) { g_globals->_heardRumor = true; msg = STRING[Common::String::format( "dialogs.tavern.rumors.%d", g_engine->getRandomNumber(16))]; } displayMessage(msg); } } // namespace Location } // namespace ViewsEnh } // namespace MM1 } // namespace MM