/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views_enh/interactions/scummvm.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace ViewsEnh { namespace Interactions { ScummVM::ScummVM() : Interaction("ScummVM", 38) { _title = STRING["maps.map55.title"]; addText(STRING["maps.map55.message"]); } void ScummVM::viewAction() { for (uint i = 0; i < g_globals->_party.size(); ++i) { Character &c = g_globals->_party[i]; c._gold += 10000; c._gems = MIN((int)c._gems + 1000, 0xffff); } g_maps->_mapPos = Common::Point(8, 3); g_maps->changeMap(0x604, 1); } } // namespace Interactions } // namespace ViewsEnh } // namespace MM1 } // namespace MM