/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_VIEWS_ENH_INTERACTIONS_PRISONERS_H #define MM1_VIEWS_ENH_INTERACTIONS_PRISONERS_H #include "mm/mm1/views_enh/interactions/interaction.h" #include "mm/mm1/data/character.h" namespace MM { namespace MM1 { namespace ViewsEnh { namespace Interactions { class Prisoner : public Interaction { private: Common::String _line; byte _flag; Alignment _freeAlignment; Alignment _leaveAlignment; protected: virtual void flee() {} /** * Return true if the selected character can be switched */ bool canSwitchChar() override { return false; } public: Prisoner(const Common::String &name, int portrait, const Common::String &line1, byte flag, Alignment freeAlignment, Alignment leaveAlignment); virtual ~Prisoner() {} bool msgFocus(const FocusMessage &msg) override; bool msgKeypress(const KeypressMessage &msg) override; void timeout() override; }; class ChildPrisoner : public Prisoner { public: ChildPrisoner(); virtual ~ChildPrisoner() {} }; class ManPrisoner : public Prisoner { public: ManPrisoner(); virtual ~ManPrisoner() {} }; class CloakedPrisoner : public Prisoner { public: CloakedPrisoner(); virtual ~CloakedPrisoner() { } }; class DemonPrisoner : public Prisoner { public: DemonPrisoner(); virtual ~DemonPrisoner() { } }; class MutatedPrisoner : public Prisoner { public: MutatedPrisoner(); virtual ~MutatedPrisoner() { } }; class MaidenPrisoner : public Prisoner { protected: void flee() override; public: MaidenPrisoner(); virtual ~MaidenPrisoner() { } }; class VirginPrisoner : public Interaction { public: VirginPrisoner(); virtual ~VirginPrisoner() { } bool msgKeypress(const KeypressMessage &msg) override; bool msgAction(const ActionMessage &msg) override; }; } // namespace Interactions } // namespace ViewsEnh } // namespace MM1 } // namespace MM #endif