/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_VIEWS_ENH_INTERACTIONS_GIANT_H #define MM1_VIEWS_ENH_INTERACTIONS_GIANT_H #include "mm/mm1/views_enh/interactions/interaction.h" namespace MM { namespace MM1 { namespace ViewsEnh { namespace Interactions { class Giant : public Interaction { private: bool _charSelected = false; protected: /** * Called when the selected character has been switched */ void charSwitched(Character *priorChar) override; /** * Only allow a character to be selected once */ bool canSwitchToChar(Character *dst) override { return !_charSelected; } public: Giant(); /** * Handles focus */ bool msgFocus(const FocusMessage &msg) override; void timeout() override; }; } // namespace Interactions } // namespace ViewsEnh } // namespace MM1 } // namespace MM #endif