/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_VIEWS_ENH_GAME_VIEW_H #define MM1_VIEWS_ENH_GAME_VIEW_H #include "mm/mm1/views/game_view.h" #include "mm/shared/xeen/sprites.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace ViewsEnh { namespace Animations { class ViewAnimation { private: Common::Array _backgrounds; uint _frameIndex = 0; uint _frameCount = 0; protected: Sound &_sound; public: ViewAnimation(const char *prefix, uint count, uint frameCount); virtual ~ViewAnimation() {} virtual void enter() {} void tick(); void draw(Graphics::ManagedSurface &s); virtual void leave(); }; } // namespace Animations class GameView : public Views::GameView { private: Animations::ViewAnimation *_anim = nullptr; uint _timerCtr = 0; /** * Start location animation */ void showLocation(int locationId); protected: /** * Draws the dialog message */ void drawDialogMessage() override; public: GameView(UIElement *owner) : Views::GameView(owner) {} virtual ~GameView() { delete _anim; } void draw() override; bool msgGame(const GameMessage &msg) override; bool tick() override; }; } // namespace ViewsEnh } // namespace MM1 } // namespace MM #endif