/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views_enh/game_commands.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace ViewsEnh { GameCommands::GameCommands(UIElement *owner) : ButtonContainer("GameCommands", owner), _minimap(this) { Shared::Xeen::SpriteResource *spr = &g_globals->_mainIcons; _iconSprites.load("cast.icn"); addButton(Common::Rect(235, 75, 259, 95), KEYBIND_SPELL, 2, spr); addButton(Common::Rect(260, 75, 284, 95), KEYBIND_PROTECT, 10, spr); addButton(Common::Rect(286, 75, 310, 95), KEYBIND_REST, 4, spr); addButton(Common::Rect(235, 96, 259, 116), KEYBIND_BASH, 6, spr); addButton(Common::Rect(260, 96, 284, 116), KEYBIND_SEARCH, 2, &_iconSprites); addButton(Common::Rect(286, 96, 310, 116), KEYBIND_UNLOCK, 14, spr); addButton(Common::Rect(235, 117, 259, 137), KEYBIND_MAP, 12, spr); addButton(Common::Rect(260, 117, 284, 137), KEYBIND_QUICKREF, 16, spr); addButton(Common::Rect(109, 137, 122, 147), KEYBIND_MENU, 18, spr); addButton(Common::Rect(235, 148, 259, 168), KEYBIND_TURN_LEFT, 20, spr); addButton(Common::Rect(260, 148, 284, 168), KEYBIND_FORWARDS, 22, spr); addButton(Common::Rect(286, 148, 310, 168), KEYBIND_TURN_RIGHT, 24, spr); addButton(Common::Rect(235, 169, 259, 189), KEYBIND_STRAFE_LEFT, 26, spr); addButton(Common::Rect(260, 169, 284, 189), KEYBIND_BACKWARDS, 28, spr); addButton(Common::Rect(286, 169, 310, 189), KEYBIND_STRAFE_RIGHT, 30, spr); addButton(_minimap.getBounds(), KEYBIND_MINIMAP); } bool GameCommands::msgAction(const ActionMessage & msg) { switch (msg._action) { case KEYBIND_MINIMAP: _minimap.toggleMinimap(); return true; default: // Other button actions are handled by outer Game view break; } return false; } void GameCommands::Minimap::toggleMinimap() { g_globals->_minimapOn = !g_globals->_minimapOn; } void GameCommands::Minimap::draw() { if (g_globals->_minimapOn && g_maps->_currentMap->mappingAllowed()) Map::draw(); } } // namespace ViewsEnh } // namespace MM1 } // namespace MM