/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views_enh/dead.h" #include "mm/mm1/globals.h" #include "mm/mm1/mm1.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace ViewsEnh { bool Dead::msgFocus(const FocusMessage &msg) { TextView::msgFocus(msg); Sound::sound2(SOUND_4); g_globals->_party.clear(); g_globals->_roster.load(); g_globals->_activeSpells.clear(); // Play the Xeen death sound g_engine->_sound->playSound("xeenlaff.voc"); return true; } void Dead::draw() { ScrollView::draw(); setReduced(false); writeLine(4, STRING["dialogs.dead.1"], ALIGN_MIDDLE); writeLine(6, STRING["dialogs.dead.2"], ALIGN_MIDDLE); writeLine(8, STRING["dialogs.dead.3"], ALIGN_MIDDLE); writeLine(10, STRING["dialogs.dead.4"], ALIGN_MIDDLE); writeLine(12, STRING["dialogs.dead.5"], ALIGN_MIDDLE); writeLine(14, STRING["dialogs.dead.6"], ALIGN_MIDDLE); } bool Dead::msgAction(const ActionMessage &msg) { if (msg._action == KEYBIND_SELECT) { replaceView("MainMenu"); return true; } return false; } } // namespace Views } // namespace MM1 } // namespace MM