/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views_enh/character_view.h" #include "mm/mm1/utils/strings.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace ViewsEnh { CharacterView::CharacterView() : CharacterBase("CharacterView") { addButton(&_escSprite, Common::Point(105, 172), 0, KEYBIND_ESCAPE, true); } void CharacterView::draw() { CharacterBase::draw(); writeString(120, 174, STRING["dialogs.misc.go_back"]); } } // namespace ViewsEnh } // namespace MM1 } // namespace MM