/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_VIEWS_TITLE_H #define MM1_VIEWS_TITLE_H #include "mm/mm1/events.h" namespace MM { namespace MM1 { namespace Views { #define SCREENS_COUNT 10 class Title : public UIElement { private: /** * Starts the slideshow of game scenes */ void startSlideshow(); protected: Graphics::ManagedSurface _screens[SCREENS_COUNT]; int _screenNum = -1; int _fadeIndex = 0; public: Title(); virtual ~Title() {} /** * Called when the screen is displayed */ bool msgFocus(const FocusMessage &msg) override; /** * Called when the screen is hidden */ bool msgUnfocus(const UnfocusMessage &msg) override; /** * Draw the screen */ void draw() override; /** * Delay timeout */ void timeout() override; /** * Handles keypresses */ bool msgKeypress(const KeypressMessage &msg) override; /** * Handle actions */ bool msgAction(const ActionMessage &msg) override; }; } // namespace Views } // namespace MM1 } // namespace MM #endif