/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views/spells/teleport.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace Views { namespace Spells { Teleport::Teleport() : SpellView("Teleport") { _bounds = getLineBounds(20, 24); } bool Teleport::msgFocus(const FocusMessage &msg) { SpellView::msgFocus(msg); _mode = SELECT_DIRECTION; return false; } void Teleport::draw() { clearSurface(); escToGoBack(0); writeString(10, 1, STRING["dialogs.spells.teleport_dir"]); writeChar((_mode == SELECT_DIRECTION) ? '_' : _direction); if (_mode != SELECT_DIRECTION) { writeString(11, 2, STRING["dialogs.spells.teleport_squares"]); writeChar((_mode == SELECT_SQUARES) ? '_' : '0' + _squares); } if (_mode == CAST) writeString(23, 4, STRING["spells.enter_to_cast"]); } bool Teleport::msgKeypress(const KeypressMessage &msg) { if (_mode == SELECT_DIRECTION && ( msg.keycode == Common::KEYCODE_n || msg.keycode == Common::KEYCODE_s || msg.keycode == Common::KEYCODE_e || msg.keycode == Common::KEYCODE_w)) { _direction = toupper(msg.ascii); _mode = SELECT_SQUARES; redraw(); } else if (_mode == SELECT_SQUARES && ( msg.keycode >= Common::KEYCODE_0 && msg.keycode <= Common::KEYCODE_9)) { _squares = msg.keycode - Common::KEYCODE_0; _mode = CAST; redraw(); } return true; } bool Teleport::msgAction(const ActionMessage &msg) { switch (msg._action) { case KEYBIND_ESCAPE: close(); return true; case KEYBIND_SELECT: if (_mode == CAST) teleport(); return true; default: break; } return false; } void Teleport::teleport() { Maps::Maps &maps = *g_maps; Maps::Map &map = *maps._currentMap; if (map[Maps::MAP_FLAGS] & 2) { spellFailed(); } else { switch (_direction) { case 'N': maps.step(Common::Point(0, _squares)); break; case 'S': maps.step(Common::Point(0, -_squares)); break; case 'E': maps.step(Common::Point(_squares, 0)); break; case 'W': maps.step(Common::Point(-_squares, 0)); break; default: return; } close(); send("Game", GameMessage("UPDATE")); } } } // namespace Spells } // namespace Views } // namespace MM1 } // namespace MM