/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_VIEWS_SPELLS_DUPLICATION_H #define MM1_VIEWS_SPELLS_DUPLICATION_H #include "mm/mm1/views/spells/spell_view.h" #include "mm/mm1/game/duplication.h" namespace MM { namespace MM1 { namespace Views { namespace Spells { class Duplication : public SpellView, public MM1::Game::Duplication { private: enum Mode { SELECT_ITEM, CAST }; //Mode _mode = SELECT_ITEM; //char _direction = '\0'; //int _squares = 0; public: /** * Constructor */ Duplication(); /** * Destructor */ virtual ~Duplication() {} /** * Draw the view contents */ void draw() override; /** * Keypress handler */ bool msgKeypress(const KeypressMessage &msg) override; /** * Action handler */ bool msgAction(const ActionMessage &msg) override; }; } // namespace Spells } // namespace Views } // namespace MM1 } // namespace MM #endif