/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views/spells/duplication.h" #include "mm/mm1/globals.h" #include "mm/mm1/mm1.h" namespace MM { namespace MM1 { namespace Views { namespace Spells { Duplication::Duplication() : SpellView("Duplication") { _bounds = getLineBounds(20, 24); } void Duplication::draw() { clearSurface(); escToGoBack(0); writeString(10, 0, STRING["dialogs.character.which"]); } bool Duplication::msgKeypress(const KeypressMessage &msg) { Inventory &inv = g_globals->_currCharacter->_backpack; if (msg.keycode >= Common::KEYCODE_a && msg.keycode < (Common::KEYCODE_a + (int)inv.size())) { int itemIndex = msg.keycode - Common::KEYCODE_a; if (duplicate(*g_globals->_currCharacter, inv, itemIndex)) spellDone(); else spellFailed(); } return true; } bool Duplication::msgAction(const ActionMessage &msg) { if (msg._action == KEYBIND_ESCAPE) { spellFailed(); return true; } return false; } } // namespace Spells } // namespace Views } // namespace MM1 } // namespace MM