/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views/spells/detect_magic.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace Views { namespace Spells { DetectMagic::DetectMagic() : SpellView("DetectMagic") { _bounds = getLineBounds(20, 24); } void DetectMagic::draw() { clearSurface(); escToGoBack(0); writeString(0, 0, STRING["dialogs.spells.detect_charges"]); _textPos.x = 20; _textPos.y = 0; getMagicStrings(); Inventory &inv = g_globals->_currCharacter->_backpack; for (uint i = 0; i < inv.size(); ++i) { writeChar('A' + i); writeChar(')'); writeString(_strings[i]); // Move to write position for next item (if any) if (_textPos.x < 30) { _textPos.x = 30; } else { _textPos.x = 20; _textPos.y++; } } } bool DetectMagic::msgAction(const ActionMessage &msg) { if (msg._action == KEYBIND_SELECT || msg._action == KEYBIND_ESCAPE) close(); return true; } } // namespace Spells } // namespace Views } // namespace MM1 } // namespace MM