/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_VIEWS_SEARCH_H #define MM1_VIEWS_SEARCH_H #include "mm/mm1/views/text_view.h" namespace MM { namespace MM1 { namespace Views { class Search : public TextView { private: enum Mode { INITIAL, OPTIONS, RESPONSE, WHO_WILL_TRY, GET_TREASURE, GET_ITEMS, GET_ITEMS_DONE }; enum OptionMode { OMODE_OPEN, OMODE_REMOVE_TRAP, OMODE_DETECT }; Mode _mode = INITIAL; OptionMode _optionMode = OMODE_OPEN; byte _val1 = 0; int _lineNum = 0; /** * Open the container */ void openContainer(); void openContainer2(); /** * Find/remove trap */ void findRemoveTrap(); void findRemoveTrap2(); /** * Detect magic/trap */ void detectMagicTrap(); void detectMagicTrap2(); /** * Select which user to try and remove trap or detect magic */ bool whoWillTry(); /** * Finally give the treasure */ void getTreasure(); /** * Draw the treasure result */ void drawTreasure(); /** * Get any treasure items */ void drawItem(); public: Search(); virtual ~Search() {} bool msgGame(const GameMessage &msg) override; bool msgFocus(const FocusMessage &msg) override; void draw() override; bool msgKeypress(const KeypressMessage &msg) override; bool msgAction(const ActionMessage &msg) override; void timeout() override; }; } // namespace Views } // namespace MM1 } // namespace MM #endif