/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views/main_menu.h" #include "mm/mm1/globals.h" #include "mm/mm1/mm1.h" namespace MM { namespace MM1 { namespace Views { void MainMenu::draw() { drawTextBorder(); writeString(12, 4, STRING["dialogs.main_menu.title1"]); writeString(6, 6, STRING["dialogs.main_menu.title2"]); writeString(15, 9, STRING["dialogs.main_menu.title3"]); writeString(15, 10, STRING["dialogs.main_menu.title4"]); writeString(5, 12, STRING["dialogs.main_menu.option1"]); writeString(5, 14, STRING["dialogs.main_menu.option2"]); writeString(5, 16, STRING["dialogs.main_menu.option3"]); writeString(4, 22, STRING["dialogs.main_menu.copyright1"]); writeString(10, 24, STRING["dialogs.main_menu.copyright2"]); } bool MainMenu::msgKeypress(const KeypressMessage &msg) { switch (msg.keycode) { case Common::KEYCODE_c: addView("CreateCharacters"); break; case Common::KEYCODE_v: addView("Characters"); break; case Common::KEYCODE_1: case Common::KEYCODE_2: case Common::KEYCODE_3: case Common::KEYCODE_4: case Common::KEYCODE_5: g_globals->_startingTown = (Maps::TownId)( msg.keycode - Common::KEYCODE_0); replaceView("Inn"); break; default: break; } return true; } } // namespace Views } // namespace MM1 } // namespace MM