/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_VIEWS_LOCATIONS_TRAINING_H #define MM1_VIEWS_LOCATIONS_TRAINING_H #include "mm/mm1/data/character.h" #include "mm/mm1/views/locations/location.h" #include "mm/mm1/data/locations.h" namespace MM { namespace MM1 { namespace Views { namespace Locations { class Training : public Location, public TrainingData { private: int _currLevel = 0; CharacterClass _class = KNIGHT; int _expTotal = 0; int _remainingExp = 0; int _expAmount = 0; int _cost = 0, _cost2; bool _canTrain = false; bool _canAfford = false; private: /** * Checks whether a character can train */ void checkCharacter(); /** * Validates if training is allowed, then trains. */ void train(); protected: /** * Change character */ void changeCharacter(uint index) override; /** * Called when an active timeout countdown expired */ void timeout() override; public: Training(); virtual ~Training() {} bool msgFocus(const FocusMessage &msg) override; bool msgKeypress(const KeypressMessage &msg) override; bool msgAction(const ActionMessage &msg) override; void draw() override; }; } // namespace Locations } // namespace Views } // namespace MM1 } // namespace MM #endif