/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views/locations/statue.h" #include "mm/mm1/events.h" #include "mm/mm1/globals.h" #include "mm/mm1/mm1.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Views { namespace Locations { #define PAGE1_SECONDS 10 Statue::Statue() : Location("Statue") { } bool Statue::msgGame(const GameMessage &msg) { if (msg._name == "STATUE") { _pageNum = 0; _statueNum = msg._value; addView(this); return true; } return false; } bool Statue::msgKeypress(const KeypressMessage &msg) { if (!endDelay()) leave(); return true; } bool Statue::msgAction(const ActionMessage &msg) { if (endDelay()) return true; if (msg._action == KEYBIND_ESCAPE) { leave(); return true; } return false; } void Statue::draw() { switch (_pageNum) { case 0: _bounds = getLineBounds(20, 24); clearSurface(); writeString(0, 1, STRING["dialogs.statues.stone"]); writeString(STRING[Common::String::format( "dialogs.statues.names.%d", _statueNum)]); newLine(); writeString(STRING["dialogs.statues.plaque"]); ++_pageNum; delaySeconds(PAGE1_SECONDS); redraw(); break; case 1: _bounds = getLineBounds(17, 24); clearSurface(); writeString(0, 0, STRING[Common::String::format( "dialogs.statues.messages.%d", _statueNum)]); Sound::sound(SOUND_2); ++_pageNum; redraw(); break; default: leave(); break; } } } // namespace Locations } // namespace Views } // namespace MM1 } // namespace MM