/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_VIEWS_LOCATIONS_BLACKSMITH_SUBVIEW_H #define MM1_VIEWS_LOCATIONS_BLACKSMITH_SUBVIEW_H #include "mm/mm1/views/locations/location.h" #include "mm/mm1/data/locations.h" namespace MM { namespace MM1 { namespace Views { namespace Locations { class BlacksmithSubview : public Location, public BlacksmithData { protected: const byte *_items = nullptr; private: /** * For an item draws the character if the item is * not allowed for the character's class */ void drawIsAllowed(); protected: /** * Draws a list of items */ void drawItems(); /** * Selects an item from the list */ virtual void selectItem(uint index); public: BlacksmithSubview(const Common::String &name) : Location(name) {} bool msgKeypress(const KeypressMessage &msg) override; bool msgAction(const ActionMessage &msg) override; }; } // namespace Locations } // namespace Views } // namespace MM1 } // namespace MM #endif