/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views/locations/blacksmith_buy_weapons.h" #include "mm/mm1/events.h" #include "mm/mm1/globals.h" #include "mm/mm1/mm1.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Views { namespace Locations { BlacksmithBuyWeapons::BlacksmithBuyWeapons() : BlacksmithSubview("BlacksmithBuyWeapons") { _modeString = STRING["dialogs.location.buy"]; } bool BlacksmithBuyWeapons::msgFocus(const FocusMessage &msg) { int townNum = g_maps->_currentMap->dataByte(Maps::MAP_ID); if (townNum < 1 || townNum >= 6) townNum = 1; _items = WEAPONS[townNum - 1]; return true; } void BlacksmithBuyWeapons::draw() { Location::draw(); writeString(23, 0, STRING["dialogs.blacksmith.weapons"]); drawItems(); } } // namespace Locations } // namespace Views } // namespace MM1 } // namespace MM