/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views/interactions/won_game.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Views { namespace Interactions { WonGame::WonGame() : TextView("WonGame") { Common::Rect r = getLineBounds(5, 11); r.right = 30 * 8; _bounds = r; } void WonGame::draw() { clearSurface(); writeString(0, 0, STRING["maps.map18.gates"]); writeString(0, 1, STRING["maps.map18.congratulations"]); Sound::sound(SOUND_3); } bool WonGame::msgKeypress(const KeypressMessage &msg) { close(); return true; } bool WonGame::msgAction(const ActionMessage &msg) { close(); return true; } } // namespace Interactions } // namespace Views } // namespace MM1 } // namespace MM