/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views/interactions/leprechaun.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace Views { namespace Interactions { Leprechaun::Leprechaun() : TextView("Leprechaun") { _bounds = getLineBounds(17, 24); } bool Leprechaun::msgFocus(const FocusMessage &msg) { TextView::msgFocus(msg); MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS); return true; } void Leprechaun::draw() { clearSurface(); writeString(0, 1, STRING["maps.map00.leprechaun"]); } bool Leprechaun::msgKeypress(const KeypressMessage &msg) { if (msg.keycode >= Common::KEYCODE_1 && msg.keycode <= Common::KEYCODE_5) { teleportToTown(msg.ascii); return true; } return false; } bool Leprechaun::msgAction(const ActionMessage &msg) { if (msg._action == KEYBIND_ESCAPE) { close(); g_maps->turnAround(); return true; } return false; } } // namespace Interactions } // namespace Views } // namespace MM1 } // namespace MM