/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "mm/mm1/views/interactions/chess.h"
#include "mm/mm1/maps/map29.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
Chess::Chess() :
AnswerEntry("Chess", Common::Point(10, 6), 23) {
_bounds = getLineBounds(17, 24);
}
bool Chess::msgFocus(const FocusMessage &msg) {
Sound::sound(SOUND_3);
return AnswerEntry::msgFocus(msg);
}
void Chess::draw() {
clearSurface();
writeString(0, 0, STRING["maps.map29.chess"]);
AnswerEntry::draw();
}
void Chess::answerEntered() {
MM1::Maps::Map29 &map = *static_cast(g_maps->_currentMap);
clearSurface();
close();
map.chessAnswer(_answer);
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM