/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views/game_view.h" #include "mm/mm1/maps/maps.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace Views { static byte ARR1[] = { 8, 6, 4, 2 }; static byte ARR2[] = { 6, 4, 2, 1 }; static byte ARR3[] = { 4, 5, 3, 2 }; static byte ARR4[] = { 4, 9, 6, 2 }; static byte ARR5[] = { 4, 5, 3, 2 }; static byte ARR6[] = { 22, 12, 6, 2 }; static byte ARR7[] = { 0, 8, 18, 24 }; static byte ARR8[] = { 0, 0, 12, 24 }; static byte ARR9[] = { 52, 42, 36, 32 }; static byte ARR10[] = { 52, 42, 36, 32 }; static byte ARR11[] = { 8, 18, 24, 28 }; static byte ARR12[] = { 8, 10, 6, 4 }; static byte ARR13[] = { 44, 24, 12, 4 }; static byte ARR14[] = { 0, 0, 0, 0 }; static byte ARR15[] = { 36, 4, 0, 0 }; static byte ARR16[] = { 36, 14, 6, 0 }; static uint16 ARR17[] = { 0, 1, 2, 3 }; static uint16 ARR18[] = { 4, 5, 6, 7 }; static uint16 ARR19[] = { 8, 9, 10, 11 }; GameView::GameView(UIElement *owner) : Game::ViewBase(owner) { Common::fill(&_drawFlags[0], &_drawFlags[10], 0); } void GameView::draw() { clearSurface(); if (!_isDark) drawScene(); if (!_dialogMessage.empty()) { drawDialogMessage(); _dialogMessage.clear(); } else if (_isDark) { writeString(9, 7, STRING["view.darkness"]); } if (!_descriptionLine.empty()) drawDescriptionLine(); } void GameView::drawScene() { Maps::Maps &maps = g_globals->_maps; Maps::Map &map = *maps._currentMap; byte mapOffset = maps._mapOffset; Common::fill(&_drawFlags[0], &_drawFlags[10], 0); // Loop through four regions in front of the party for (int dist = 0; dist < 4; ++dist, mapOffset += maps._forwardOffset) { byte walls = map._walls[mapOffset]; byte wallsLeft = map._walls[mapOffset + maps._leftOffset]; byte wallsRight = map._walls[mapOffset + maps._rightOffset]; // Draw left-hand side _mask = walls & maps._leftMask; if (_mask) { _tileIndex = ARR17[dist]; _srcWidth = ARR3[dist]; _srcPitch = ARR12[dist]; _destLeft = ARR7[dist]; _destTop = ARR1[dist]; _srcLeft = ARR14[dist]; _drawFlags[dist + 1]++; drawTile(); } else { _mask = wallsLeft & maps._forwardMask; if (_mask) { _tileIndex = ARR19[dist]; _drawFlags[dist + 1]++; if (_drawFlags[dist]) { _srcWidth = ARR5[dist]; _srcPitch = ARR13[dist]; _destLeft = ARR7[dist]; _destTop = ARR2[dist]; _srcLeft = ARR16[dist]; } else { _srcWidth = ARR4[dist]; _srcPitch = ARR13[dist]; _destLeft = ARR8[dist]; _destTop = ARR2[dist]; _srcLeft = ARR15[dist]; } drawTile(); } } // Draw right-hand side _mask = walls & maps._rightMask; if (_mask) { _tileIndex = ARR18[dist]; _srcWidth = ARR3[dist]; _srcPitch = ARR12[dist]; _destLeft = ARR9[dist]; _destTop = ARR1[dist]; _srcLeft = ARR14[dist]; _drawFlags[dist + 6]++; drawTile(); } else { _mask = wallsRight & maps._forwardMask; if (_mask) { _tileIndex = ARR19[dist]; _drawFlags[6 + dist]++; if (_drawFlags[5 + dist]) { _srcWidth = ARR5[dist]; _srcPitch = ARR13[dist]; _destLeft = ARR10[dist]; _destTop = ARR2[dist]; _srcLeft = ARR14[dist]; } else { _srcWidth = ARR4[dist]; _srcPitch = ARR13[dist]; _destLeft = ARR10[dist]; _destTop = ARR2[dist]; _srcLeft = ARR14[dist]; } drawTile(); } } // Handle drawing any wall directly in front _mask = walls & maps._forwardMask; if (_mask) { _tileIndex = ARR19[dist]; _srcWidth = ARR6[dist]; _srcPitch = ARR13[dist]; _destLeft = ARR11[dist]; _destTop = ARR2[dist]; _srcLeft = ARR14[dist]; drawTile(); break; } } } void GameView::drawTile() { Maps::Maps &maps = g_globals->_maps; // Determine graphics section to use int section = 0; if ((_mask & 0x55) != _mask) { ++section; if ((_mask & 0xaa) != _mask) ++section; } Graphics::ManagedSurface surf = getSurface(); const Common::Array &tiles = maps._tiles[section]; const Graphics::ManagedSurface &tile = tiles[_tileIndex]; Common::Rect r(_srcLeft * 4, 0, _srcLeft * 4 + _srcWidth * 8, tile.h); Common::Point pos(_destLeft * 4, (8 - _destTop) * 8); pos.x -= _bounds.left; pos.y -= _bounds.top; if (_bounds.top != 0) pos.y += 12; surf.blitFrom(tile, r, pos); } void GameView::drawDialogMessage() { writeString(9, 6, " "); writeString(9, 7, _dialogMessage); writeString(9, 8, " "); } void GameView::drawDescriptionLine() { writeString(10, 15, _descriptionLine); _descriptionLine.clear(); } } // namespace Views } // namespace MM1 } // namespace MM