/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views/dead.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Views { bool Dead::msgFocus(const FocusMessage &msg) { TextView::msgFocus(msg); Sound::sound2(SOUND_4); g_globals->_party.clear(); g_globals->_roster.load(); g_globals->_activeSpells.clear(); return true; } void Dead::draw() { clearSurface(); writeLine(4); writeString(11, 6, STRING["dialogs.dead.1"]); writeString(7, 8, STRING["dialogs.dead.2"]); writeString(7, 10, STRING["dialogs.dead.3"]); writeString(8, 12, STRING["dialogs.dead.4"]); writeString(8, 14, STRING["dialogs.dead.5"]); writeString(10, 16, STRING["dialogs.dead.6"]); writeLine(18); } void Dead::writeLine(int y) { _textPos = Common::Point(0, y); for (int i = 0; i < 40; ++i) writeChar(i == 0 || i == 39 ? '+' : '-'); } bool Dead::msgAction(const ActionMessage &msg) { if (msg._action == KEYBIND_SELECT) { replaceView("MainMenu"); return true; } return false; } } // namespace Views } // namespace MM1 } // namespace MM