/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views/characters.h" #include "mm/mm1/utils/strings.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace Views { void Characters::draw() { drawTextBorder(); Roster &roster = g_globals->_roster; writeString(11, 0, STRING["dialogs.view_characters.title"]); int lineNum = 0; _charIndexes.clear(); if (g_globals->_roster.empty()) { writeString(8, 5, STRING["dialogs.misc.no_characters"]); escToGoBack(); return; } // Loop to print characters for (int charNum = 0; charNum < ROSTER_COUNT; ++charNum) { if (roster._towns[charNum]) { const Character &re = roster[charNum]; Common::String charName = re._name; pad_string(charName, 16, '.'); Common::String level = Common::String::format("(%d)L%d", roster._towns[charNum], re._level._current); pad_string(level, 7); Common::String className = (re._class >= KNIGHT && re._class <= ROBBER) ? STRING[Common::String::format("stats.classes.%d", (int)re._class)] : STRING["stats.none"]; // Form line like: A) charName...(1)L1 Knight Common::String line = Common::String::format("(%c) %s%s%s", 'A' + lineNum, charName.c_str(), level.c_str(), className.c_str()); writeString(3, 3 + lineNum++, line); _charIndexes.push_back(charNum); } } // Print legend at the bottom writeString(6, 22, Common::String::format( STRING["dialogs.view_characters.legend1"].c_str(), 'A' + (int)_charIndexes.size() - 1)); writeString(12, 24, STRING["dialogs.misc.go_back"]); } bool Characters::msgKeypress(const KeypressMessage &msg) { if (msg.keycode >= Common::KEYCODE_a && msg.keycode <= (Common::KEYCODE_a + (int)_charIndexes.size() - 1)) { // Character selected uint charIndex = _charIndexes[msg.keycode - Common::KEYCODE_a]; g_globals->_currCharacter = &g_globals->_roster[charIndex]; _characterView.addView(); } return false; } bool Characters::msgAction(const ActionMessage &msg) { if (msg._action == KEYBIND_ESCAPE) { close(); return true; } return false; } } // namespace Views } // namespace MM1 } // namespace MM