/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views/character_view_combat.h" #include "mm/mm1/utils/strings.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace Views { bool CharacterViewCombat::msgFocus(const FocusMessage &msg) { MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_PARTY_MENUS); return CharacterBase::msgFocus(msg); } bool CharacterViewCombat::msgUnfocus(const UnfocusMessage &msg) { MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS); return CharacterBase::msgUnfocus(msg); } void CharacterViewCombat::draw() { CharacterBase::draw(); writeString(12, 22, Common::String::format("'1'-'%c' %s", '0' + g_globals->_combatParty.size(), STRING["dialogs.quick_ref.to_view"].c_str())); escToGoBack(); } bool CharacterViewCombat::msgAction(const ActionMessage &msg) { if (msg._action >= KEYBIND_VIEW_PARTY1 && msg._action <= KEYBIND_VIEW_PARTY6) { uint charNum = msg._action - KEYBIND_VIEW_PARTY1; if (charNum < g_globals->_combatParty.size()) { g_globals->_currCharacter = g_globals->_combatParty[charNum]; redraw(); } return true; } return false; } } // namespace Views } // namespace MM1 } // namespace MM