/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_VIEWS_CHARACTER_VIEW_H #define MM1_VIEWS_CHARACTER_VIEW_H #include "common/array.h" #include "mm/mm1/views/character_base.h" namespace MM { namespace MM1 { namespace Views { /** * Character view from the inn screen */ class CharacterView : public CharacterBase { public: CharacterView() : CharacterBase("CharacterView") {} virtual ~CharacterView() {} void draw() override { CharacterBase::draw(); escToGoBack(); } }; } // namespace Views } // namespace MM1 } // namespace MM #endif