/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_VIEWS_CHARACTER_MANAGE_H #define MM1_VIEWS_CHARACTER_MANAGE_H #include "common/array.h" #include "mm/mm1/views/character_base.h" namespace MM { namespace MM1 { namespace Views { /** * Character management dialog */ class CharacterManage : public CharacterBase { enum ViewState { DISPLAY = 0, RENAME = 1, DELETE = 2 }; ViewState _state = DISPLAY; Common::String _newName; public: CharacterManage() : CharacterBase("CharacterManage") {} virtual ~CharacterManage() {} void draw() override; bool msgKeypress(const KeypressMessage &msg) override; bool msgAction(const ActionMessage &msg) override; }; } // namespace Views } // namespace MM1 } // namespace MM #endif