/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_VIEWS_BASH_H #define MM1_VIEWS_BASH_H #include "mm/mm1/views/text_view.h" namespace MM { namespace MM1 { namespace Views { class Bash : public TextView { private: /** * Handle bashing the door */ void bashDoor(); /** * When there's no door to bash, the bash action * is transformed into a simple forwards movement */ void forwards(); public: Bash(); virtual ~Bash() {} /** * Handles game messages */ bool msgGame(const GameMessage &msg) override; /** * The view doesn't actually have any rendering, * so the draw method has no implementation */ void draw() override {} }; } // namespace Views } // namespace MM1 } // namespace MM #endif