/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "graphics/cursorman.h" #include "mm/mm1/utils/mouse.h" namespace MM { namespace MM1 { void Mouse::loadCursors() { _sprites.load("mouse.icn"); } void Mouse::setCursor(int cursorId) { Shared::Xeen::XSurface cursor; _sprites.draw(cursor, cursorId, Common::Point(0, 0), Shared::Xeen::SPRFLAG_RESIZE); CursorMan.replaceCursor(cursor, 0, 0, 0); showCursor(); } void Mouse::showCursor() { CursorMan.showMouse(true); } void Mouse::hideCursor() { CursorMan.showMouse(false); } bool Mouse::isCursorVisible() const { return CursorMan.isVisible(); } } // namespace MM1 } // namespace MM