/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_MAPS_MAP49_H #define MM1_MAPS_MAP49_H #include "mm/mm1/maps/map.h" namespace MM { namespace MM1 { namespace Maps { class Map49 : public Map { typedef void (Map49:: *SpecialFn)(); private: void special00(); void special01(); void special02(); void special03(); void special04(); void special05(); void special06(); void special07(); void special08(); void special09(); void special16(); void special20(); void special22(); void messageEncounter(const Common::String &line); const SpecialFn SPECIAL_FN[23] = { &Map49::special00, &Map49::special01, &Map49::special02, &Map49::special03, &Map49::special04, &Map49::special05, &Map49::special06, &Map49::special07, &Map49::special08, &Map49::special09, &Map49::special08, &Map49::special09, &Map49::special08, &Map49::special09, &Map49::special08, &Map49::special09, &Map49::special16, &Map49::special16, &Map49::special08, &Map49::special09, &Map49::special20, &Map49::special20, &Map49::special22 }; public: Map49() : Map(49, "alamar", 0xb07, 3, "Castle Alamar") {} /** * Handles all special stuff that happens on the map */ void special() override; }; } // namespace Maps } // namespace MM1 } // namespace MM #endif