/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_MAPS_MAP32_H #define MM1_MAPS_MAP32_H #include "mm/mm1/maps/map.h" namespace MM { namespace MM1 { namespace Maps { class Map32 : public Map { typedef void (Map32:: *SpecialFn)(); private: void special00(); void special01(); void special02(); void special04(); void special05(); const SpecialFn SPECIAL_FN[6] = { &Map32::special00, &Map32::special01, &Map32::special02, &Map32::special01, &Map32::special04, &Map32::special05 }; public: Map32() : Map(32, "areae3", 0xb1a, 2) {} /** * Handles all special stuff that happens on the map */ void special() override; /** * Password given to lion */ void passwordEntered(const Common::String &password); }; } // namespace Maps } // namespace MM1 } // namespace MM #endif