/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_MAPS_MAP31_H #define MM1_MAPS_MAP31_H #include "mm/mm1/maps/map_desert.h" namespace MM { namespace MM1 { namespace Maps { class Map31 : public MapDesert { typedef void (Map31:: *SpecialFn)(); private: void special00(); void special01(); void special02(); void special06(); const SpecialFn SPECIAL_FN[7] = { &Map31::special00, &Map31::special01, &Map31::special02, &Map31::special02, &Map31::special02, &Map31::special02, &Map31::special06 }; public: Map31() : MapDesert(31, "areae2", 0x706, 2, 80, MapDesert::RND_BASIC) {} /** * Handles all special stuff that happens on the map */ void special() override; /** * Starts an encounter */ void encounter(); /** * Called if you attack the alien */ void hostile(); /** * Called if you specify neutral for alien */ void neutral(); /** * Called if you select to act friendly to the alien */ void friendly(); }; } // namespace Maps } // namespace MM1 } // namespace MM #endif