/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/maps/map31.h" #include "mm/mm1/maps/maps.h" #include "mm/mm1/events.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Maps { #define VAL1 79 void Map31::special() { // Scan for special actions on the map cell for (uint i = 0; i < 7; ++i) { if (g_maps->_mapOffset == _data[51 + i]) { // Found a specially handled cell, but it // only triggers in designated direction(s) if (g_maps->_forwardMask & _data[58 + i]) { (this->*SPECIAL_FN[i])(); } else { checkPartyDead(); } return; } } if (_walls[g_maps->_mapOffset] != 0xff) { if (getRandomNumber(100) < 25) { g_maps->clearSpecial(); g_globals->_encounters.execute(); } else { send(SoundMessage(STRING["maps.map31.poof"])); g_maps->_mapPos = Common::Point( getRandomNumber(15), getRandomNumber(15)); updateGame(); } return; } desert(); } void Map31::special00() { send(SoundMessage(STRING["maps.map31.device"])); for (uint i = 0; i < g_globals->_party.size(); ++i) { Character &c = g_globals->_party[i]; if (!(c._flags[11] & CHARFLAG11_GOT_INTELLIGENCE)) { c._flags[11] |= CHARFLAG11_GOT_INTELLIGENCE; c._intelligence._current = c._intelligence._base = MIN(c._intelligence._base + 4, 30); } } } void Map31::special01() { g_events->addView("Alien"); } void Map31::special02() { if (_data[VAL1]) { none160(); } else { encounter(); } } void Map31::special06() { if (_data[VAL1]) { g_globals->_treasure._items[2] = LASER_BLASTER_ID; g_events->addAction(KEYBIND_SEARCH); } else { none160(); } } void Map31::encounter() { Game::Encounter &enc = g_globals->_encounters; int monsterCount = getRandomNumber(7) + 5; enc.clearMonsters(); for (int i = 0; i < monsterCount; ++i) enc.addMonster(8, 12); enc._manual = true; enc._levelIndex = 80; enc.execute(); } void Map31::hostile() { SoundMessage msg( STRING["maps.map31.flash"], []() { for (uint i = 0; i < g_globals->_party.size(); ++i) { g_globals->_party[i]._condition = ERADICATED; } } ); msg._delaySeconds = 2; send(msg); } void Map31::neutral() { _data[VAL1]--; encounter(); } void Map31::friendly() { send(SoundMessage(STRING["maps.map31.varnlings"])); g_maps->clearSpecial(); } } // namespace Maps } // namespace MM1 } // namespace MM