/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/maps/map25.h" #include "mm/mm1/maps/maps.h" #include "mm/mm1/events.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Maps { void Map25::special() { // Scan for special actions on the map cell for (uint i = 0; i < 3; ++i) { if (g_maps->_mapOffset == _data[51 + i]) { // Found a specially handled cell, but it // only triggers in designated direction(s) if (g_maps->_forwardMask & _data[54 + i]) { (this->*SPECIAL_FN[i])(); } else { checkPartyDead(); } return; } } switch (_walls[g_maps->_mapOffset]) { case 0: if (getRandomNumber(100) == 100) { Game::Encounter &enc = g_globals->_encounters; Character &c = g_globals->_party[0]; g_globals->_currCharacter = &c; int val = getRandomNumber((c._level >= 12 ? 14 : c._level) + 2); int monsterCount = getRandomNumber((val < 15) ? 13 : 4); enc.clearMonsters(); for (int i = 0; i < monsterCount; ++i) enc.addMonster(val, 11); enc._manual = true; enc._levelIndex = 80; enc.execute(); } else { switch (getRandomNumber(100)) { case 99: send(SoundMessage(STRING["maps.map25.volcano"])); reduceHP(); Sound::sound(SOUND_3); break; case 100: { SoundMessage msg( STRING["maps.map25.pirates"], []() { Game::Encounter &enc = g_globals->_encounters; int monsterCount = g_events->getRandomNumber(8) + 4; enc.clearMonsters(); for (int i = 0; i < monsterCount; ++i) enc.addMonster(12, 12); enc._levelIndex = 64; enc._manual = true; enc.execute(); } ); msg._delaySeconds = 3; send(msg); break; } default: none160(); break; } } break; case 0x55: if (g_maps->_mapPos.y < 9) { nativesAttack(); } else { if (g_maps->_mapPos.x >= 10) { SoundMessage msg(STRING["maps.map25.weeping"]); if (getRandomNumber(100) >= 99) { msg._delaySeconds = 3; msg._callback = []() { g_globals->_encounters.execute(); }; } send(msg); } else if (getRandomNumber(100) >= 99) { g_globals->_encounters.execute(); } } break; default: send(SoundMessage( STRING["maps.map25.ship"], []() { g_maps->clearSpecial(); if (g_maps->_mapOffset == 216) { g_events->send(SoundMessage(STRING["maps.map25.jolly_raven"])); for (uint i = 0; i < g_globals->_party.size(); ++i) { g_globals->_currCharacter = &g_globals->_party[i]; g_globals->_currCharacter->_flags[7] |= CHARFLAG7_10; } g_globals->_treasure.setGems(20); } else { g_globals->_activeSpells._s.cursed = 10; g_globals->_encounters.execute(); } } )); break; } } void Map25::special00() { visitedExit(); send(SoundMessage( STRING["maps.map25.portal"], []() { g_maps->_mapPos = Common::Point(12, 4); g_maps->changeMap(0x201, 3); } )); } void Map25::special01() { visitedExit(); if (g_globals->_party.hasItem(CORAL_KEY_ID)) { send(InfoMessage( STRING["maps.map25.key"], []() { g_maps->_mapPos = Common::Point(7, 5); g_maps->changeMap(0x212, 1); } )); } } void Map25::special02() { nativesAttack(); } void Map25::nativesAttack() { SoundMessage msg( STRING["maps.map25.natives"], []() { Game::Encounter &enc = g_globals->_encounters; int monsterCount = g_events->getRandomNumber(6) + 7; enc.clearMonsters(); for (int i = 0; i < monsterCount; ++i) enc.addMonster(9, 12); g_maps->clearSpecial(); enc._levelIndex = 64; enc._manual = true; enc.execute(); } ); msg._delaySeconds = 3; send(msg); } } // namespace Maps } // namespace MM1 } // namespace MM