/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_MAPS_MAP23_H #define MM1_MAPS_MAP23_H #include "mm/mm1/maps/map.h" namespace MM { namespace MM1 { namespace Maps { class Map23 : public Map { typedef void (Map23:: *SpecialFn)(); private: void special00(); void special01(); void special02(); void special03(); void special08(); void special09(); void special10(); void special11(); void special12(); void special13(); void fountain(); const SpecialFn SPECIAL_FN[14] = { &Map23::special00, &Map23::special01, &Map23::special02, &Map23::special03, &Map23::special03, &Map23::special03, &Map23::special03, &Map23::special03, &Map23::special08, &Map23::special09, &Map23::special10, &Map23::special11, &Map23::special12, &Map23::special13 }; public: Map23() : Map(23, "areac2", 0xa11, 1) {} /** * Handles all special stuff that happens on the map */ void special() override; }; } // namespace Maps } // namespace MM1 } // namespace MM #endif