/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/maps/map19.h" #include "mm/mm1/maps/maps.h" #include "mm/mm1/events.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Maps { #define VAL1 123 #define VAL2 161 #define VAL3 162 #define VAL4 163 #define VAL5 164 #define VAL6 165 #define VAL7 166 #define ANSWER_OFFSET 167 void Map19::special() { // Scan for special actions on the map cell for (uint i = 0; i < 6; ++i) { if (g_maps->_mapOffset == _data[51 + i]) { // Found a specially handled cell, but it // only triggers in designated direction(s) if (g_maps->_forwardMask & _data[57 + i]) { (this->*SPECIAL_FN[i])(); } else { checkPartyDead(); } return; } } // All other cells on the map are encounters g_maps->clearSpecial(); g_globals->_encounters.execute(); } void Map19::special00() { g_events->addView("IcePrincess"); } void Map19::special01() { visitedExit(); send(SoundMessage( STRING["maps.map19.cave"], []() { g_maps->_mapPos = Common::Point(8, 0); g_maps->changeMap(0xa00, 1); } )); } void Map19::special02() { visitedExit(); send(SoundMessage( STRING["maps.map19.stairs_down"], []() { g_maps->_mapPos = Common::Point(7, 1); g_maps->changeMap(0xf02, 3); } )); } void Map19::special03() { send(SoundMessage(STRING["maps.map19.carving"])); } void Map19::special04() { if (_data[VAL2]) g_maps->clearSpecial(); _data[VAL2]++; _data[VAL4] = 10; _data[VAL5] = 10; _data[VAL7] = 10; _data[VAL6] = 7; encounter(); } void Map19::special05() { if (_data[VAL3]) g_maps->clearSpecial(); _data[VAL3]++; _data[VAL4] = 10; _data[VAL6] = 7; _data[VAL5] = 1; _data[VAL7] = 1; encounter(); } void Map19::encounter() { Game::Encounter &enc = g_globals->_encounters; int monsterCount = getRandomNumber(5) + 3; enc.clearMonsters(); for (int i = 0; i < monsterCount; ++i) enc.addMonster(_data[VAL7], _data[VAL6]); enc.addMonster(_data[VAL5], _data[VAL4]); enc._manual = true; enc._levelIndex = 80; enc.execute(); } void Map19::riddleAnswer(const Common::String &answer) { Common::String properAnswer; _data[VAL1] = answer.size(); for (int i = 0; i < 4; ++i) properAnswer += (_data[ANSWER_OFFSET + i] & 0x7f) + 64; if (answer.equalsIgnoreCase(properAnswer)) { InfoMessage msg( 16, 2, STRING["maps.map19.correct"], []() { g_maps->clearSpecial(); if (g_globals->_party.hasItem(DIAMOND_KEY_ID)) { g_globals->_treasure._items[2] = BRONZE_KEY_ID; g_events->addAction(KEYBIND_SEARCH); return; } g_globals->_treasure._items[2] = DIAMOND_KEY_ID; g_events->addAction(KEYBIND_SEARCH); } ); msg._delaySeconds = 2; send(msg); Sound::sound(SOUND_3); Sound::sound(SOUND_3); } else { g_maps->_mapPos.x = 15; updateGame(); send(SoundMessage(STRING["maps.map19.incorrect"])); } } } // namespace Maps } // namespace MM1 } // namespace MM